Training Mode: Difference between revisions

Sorry I don't have high quality footage of this, but as you know, Ultimate does not support video capture, but I felt as though this one needed a video showing it off, as it's hard to explain what happens...if anyone can recreate this and get a high quality recording please replace this
(Sorry I don't have high quality footage of this, but as you know, Ultimate does not support video capture, but I felt as though this one needed a video showing it off, as it's hard to explain what happens...if anyone can recreate this and get a high quality recording please replace this)
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===Minor bugs===
===Minor bugs===
*For unknown reasons, under certain conditions the menu may fail to close properly, with the game largely behaving as though the menu is closed (allowing fighters to be controlled), but with the menu visibly remaining on screen, and the player being unable to close, reopen or interact with it. The only way to end the session is to close the game, as there is no way to quit, due to the inability to control the menu. <ref>https://twitter.com/Examinee623/status/1332036184609009667</ref>
*Due to [[frozen]] fighters having altered knockback physics, the trajectory guide will not accurately calculate the launch trajectory and distance of fighters who are hit by [[freezing]] attacks.
*Due to [[frozen]] fighters having altered knockback physics, the trajectory guide will not accurately calculate the launch trajectory and distance of fighters who are hit by [[freezing]] attacks.
*When extremely high amounts of knockback are dealt, the trajectory guide begins to incorrectly predict the angle that the victim will be launched at. This can be clearly seen by using Marth or Lucina's final smash against Mario on the Training stage. The blue line representing 100% damage will predict a noticeably higher launch angle than the green and blue lines (50% and 0% damage respectively), however, Mario will not actually be launched at such a high angle.
*When extremely high amounts of knockback are dealt, the trajectory guide begins to incorrectly predict the angle that the victim will be launched at. This can be clearly seen by using Marth or Lucina's final smash against Mario on the Training stage. The blue line representing 100% damage will predict a noticeably higher launch angle than the green and blue lines (50% and 0% damage respectively), however, Mario will not actually be launched at such a high angle.