Template:UpdateList (SSBU)/9.0.0: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary |
(https://cdn.discordapp.com/attachments/350063361901199361/767813743047999509/NessUtiltComparison.png) |
||
Line 8: | Line 8: | ||
|Ness= | |Ness= | ||
*{{buff|[[Up tilt]] deals more damage (7% → 9% (spark), 5% → 7% (body)), with knockback compensated (42 base/140 scaling → 46/113).}} | *{{buff|[[Up tilt]] deals more damage (7% → 9% (spark), 5% → 7% (body)), with knockback compensated (42 base/140 scaling → 46/113).}} | ||
**{{nerf|However, the knockback was slightly overcompensated, and the sweetspot now KOs slightly later.}} | |||
*{{buff|[[Dash attack]]'s third hit deals more damage (4% → 6%) without full compensation on knockback (80 base/133 scaling → 85/113), improving its KO potential (KOing middleweights at around 150% with no DI, and 190% with the most optimal DI, down from around 175% and 220% respectively).}} | *{{buff|[[Dash attack]]'s third hit deals more damage (4% → 6%) without full compensation on knockback (80 base/133 scaling → 85/113), improving its KO potential (KOing middleweights at around 150% with no DI, and 190% with the most optimal DI, down from around 175% and 220% respectively).}} | ||
*{{buff|[[Down aerial]] has less startup (frame 20 → 18), with its total duration reduced as well (FAF 55 → 53).}} | *{{buff|[[Down aerial]] has less startup (frame 20 → 18), with its total duration reduced as well (FAF 55 → 53).}} |
Revision as of 13:18, October 19, 2020
- Perfect shielding's 3-frame advantage increase against projectiles (which was added in 3.0.0) properly applies outside of Training mode.