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In ''Brawl'', bombs also hit twice, and deal up to 9% fresh. | In ''Brawl'', bombs also hit twice, and deal up to 9% fresh. | ||
Bombing while in mid-air causes Samus to go into Morph Ball mode, and slows down her fall. Thus, in the ''{{b|Super Smash Bros.|series}}'' series, Samus can use the [[bomb recovery]] technique, which consists of repeatedly using bomb while holding towards the stage to increase the distance of her recovery, although in | Bombing while in mid-air causes Samus to go into Morph Ball mode, and slows down her fall. Thus, in the ''{{b|Super Smash Bros.|series}}'' series, Samus can use the [[bomb recovery]] technique, which consists of repeatedly using bomb while holding towards the stage to increase the distance of her recovery, although in ''Smash 64'' this takes away her midair jump if she has not already used it. In ''Melee'', bombing twice consecutively in the air will cause Samus to pop upward from the first bomb, giving her near-infinite horizontal recovery. This is reputedly possible in ''[[Super Smash Bros. Brawl]]'', but is less efficient. | ||
Bombs may be used as part of Samus's approach in ''Melee''. They can be used to pressure an opponent's [[shield]] and combo into other moves. '''Wavebombing''' is a technique that consists of dropping a bomb on an opponent followed immediately by a downwards airdodge: this functions as a quick wavedash and allows various continuations. | Bombs may be used as part of Samus's approach in ''Melee''. They can be used to pressure an opponent's [[shield]] and combo into other moves. '''Wavebombing''' is a technique that consists of dropping a bomb on an opponent followed immediately by a downwards airdodge: this functions as a quick wavedash and allows various continuations. |
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