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***{{nerf|The reduced jump height makes it even worse for recovering vertically.}} | ***{{nerf|The reduced jump height makes it even worse for recovering vertically.}} | ||
**Shield Art: | **Shield Art: | ||
***{{buff|It further reduces damage taken (0.67× → 0.5×) and knockback taken (0.78× → 0. | ***{{buff|It further reduces damage taken (0.67× → 0.5×) and knockback taken (0.78× → 0.6×). This allows Shulk to survive almost any KO move even at high percents, and punish opponents more effectively after getting hit at low percents.}} | ||
***{{buff|Due to the new selection method for Monado Arts, it can be activated inbetween most multi-hit moves and combos. This allows Shulk to break out of a variety of situations, including potential game-ending strings.}}[https://youtu.be/SjpbHFXgalA?t=573] | ***{{buff|Due to the new selection method for Monado Arts, it can be activated inbetween most multi-hit moves and combos. This allows Shulk to break out of a variety of situations, including potential game-ending strings.}}[https://youtu.be/SjpbHFXgalA?t=573] | ||
***{{buff|It has increased shield health and shield regeneration rates (1.5× → 2×).}} | ***{{buff|It has increased shield health and shield regeneration rates (1.5× → 2×).}} |
edits