Sakurai angle: Difference between revisions

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The Sakurai angle does not correctly tilt the impending [[angle indicator]]; it will remain at a flat angle. While a low-knockback grounded hit of a Sakurai angle-attack is technically a [[semi-spike]], it can never be used as one due to [[edge slip]]ping.
The Sakurai angle does not correctly tilt the impending [[angle indicator]]; it will remain at a flat angle. While a low-knockback grounded hit of a Sakurai angle-attack is technically a [[semi-spike]], it can never be used as one due to [[edge slip]]ping.


In ''Ultimate'', moves with a launch angle of 0 have been given the Sakurai angle-like property of changing to 32 degrees if they deal 120 knockback or more to an opponent, serving the same gameplay purpose of making them less deadly as KO moves, though to a lesser extent (with a lower result angle and higher knockback threshold). However, due to ''Ultimate'''s universally increased [[traction]] stats, this can actually enable such moves to KO more reliably from onstage, as grounded knockback decays far more quickly against fighters with higher traction stats.
In ''Ultimate'', moves with a launch angle of 0 have been given the Sakurai angle-like property of changing to 32 degrees if they deal 120 units of knockback or more to an opponent, serving the same gameplay purpose of making them less deadly as KO moves, though to a lesser extent (with a lower result angle and higher knockback threshold). However, due to ''Ultimate'''s universally increased [[traction]] stats, this can actually enable such moves to KO more reliably from onstage, as grounded knockback decays far more quickly against fighters with higher traction stats.


==Name origin and history==
==Name origin and history==