Super Smash Bros. 4

Shulk (SSB4)/Neutral aerial: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(Melee comparison in a smash 4 page of a Smash 4 newcomer. No. Just no.)
m (Text replacement - " " to " ")
Line 3: Line 3:
==Overview==
==Overview==
Shulk swings the Monado in a circular, upward-arcing slash spanning from his upper leg to his head. It is Shulk's fastest aerial attack, coming out on frame 13, has a long hitbox duration, lasting a total of 17 frames, and has the least amount of [[landing lag]] out of all his aerials (10 frames). It is considered to be Shulk's best combo starter and approach tool, especially when combined with the Jump, Speed, and Buster [[Monado Arts|Arts]]. However, due to its long-lasting hitbox and high [[ending lag]], it is very risky to use off-stage, especially when [[fast falling]], as it usually results in Shulk [[self-destruct]]ing.
Shulk swings the Monado in a circular, upward-arcing slash spanning from his upper leg to his head. It is Shulk's fastest aerial attack, coming out on frame 13, has a long hitbox duration, lasting a total of 17 frames, and has the least amount of [[landing lag]] out of all his aerials (10 frames). It is considered to be Shulk's best combo starter and approach tool, especially when combined with the Jump, Speed, and Buster [[Monado Arts|Arts]]. However, due to its long-lasting hitbox and high [[ending lag]], it is very risky to use off-stage, especially when [[fast falling]], as it usually results in Shulk [[self-destruct]]ing.


{{technical data}}
{{technical data}}

Revision as of 17:03, September 13, 2020

Hitbox visualization showing Shulk's neutral aerial.

Overview

Shulk swings the Monado in a circular, upward-arcing slash spanning from his upper leg to his head. It is Shulk's fastest aerial attack, coming out on frame 13, has a long hitbox duration, lasting a total of 17 frames, and has the least amount of landing lag out of all his aerials (10 frames). It is considered to be Shulk's best combo starter and approach tool, especially when combined with the Jump, Speed, and Buster Arts. However, due to its long-lasting hitbox and high ending lag, it is very risky to use off-stage, especially when fast falling, as it usually results in Shulk self-destructing.


Data.png This article or section may require additional technical data.
You can discuss this issue on the talk page or edit this page to improve it.