Super Smash Bros. Melee

Falco (SSBM)/Forward aerial: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(New Page: {{ArticleIcons|ssbm=y}} ==Overview== thumb|Hitbox duration of Falco's forward aerial. Falco does five consecutive kicks in front of himse...)
 
m (Text replacement - " " to " ")
 
(3 intermediate revisions by 3 users not shown)
Line 3: Line 3:
==Overview==
==Overview==
[[File:Falco Forward Aerial Hitbox Melee.gif|thumb|Hitbox duration of Falco's forward aerial.]]
[[File:Falco Forward Aerial Hitbox Melee.gif|thumb|Hitbox duration of Falco's forward aerial.]]
Falco does five consecutive kicks in front of himself. The move has a very long duration, and it is difficult to connect all of the hits. In addition, the move can cause occasional [[SD]]s if carelessly used offstage. However, despite the move being very [[punish]]able if whiffed, it is a great way to rack up damage on floaties, and using the first hit before landing can also lead into moves such as a {{mvsub|Falco|SSBM|down aerial}} on floaties.
Falco does five consecutive kicks in front of himself. The move has a very long duration, and it is difficult to connect all of the hits. In addition, the move can cause occasional [[SD]]'s if carelessly used offstage. However, despite the move being very [[punish]]able if whiffed, it is a great way to rack up damage on floaty characters, and using the first hit before landing can also lead into moves such as a {{mvsub|Falco|SSBM|down aerial}} on such light characters.


{{technical data}}
{{competitive expertise}}
{{competitive expertise}}
==Hitboxes==
{{MeleeHitboxTableHeader}}
{{HitboxTableTitle|Hit 1|19}}
{{MeleeHitboxTableRow
|id=0
|damage=9%
|angle=361
|bk=10
|ks=100
|fkv=0
|r=1320
|bn=13
|effect=Normal
|slvl=L
|sfx=Kick
}}
{{MeleeHitboxTableRow
|id=1
|damage=9%
|angle=361
|bk=10
|ks=100
|fkv=0
|r=1320
|bn=13
|xpos=1200
|effect=Normal
|slvl=L
|sfx=Kick
}}
{{HitboxTableTitle|Hit 2|19}}
{{MeleeHitboxTableRow
|id=0
|damage=8%
|angle=361
|bk=10
|ks=100
|fkv=0
|r=1192
|bn=7
|effect=Normal
|slvl=M
|sfx=Kick
}}
{{MeleeHitboxTableRow
|id=1
|damage=8%
|angle=361
|bk=10
|ks=100
|fkv=0
|r=1192
|bn=7
|xpos=1200
|effect=Normal
|slvl=M
|sfx=Kick
}}
{{HitboxTableTitle|Hit 3|19}}
{{MeleeHitboxTableRow
|id=0
|damage=7%
|angle=361
|bk=10
|ks=100
|fkv=0
|r=1192
|bn=13
|effect=Normal
|slvl=M
|sfx=Kick
}}
{{MeleeHitboxTableRow
|id=1
|damage=7%
|angle=361
|bk=10
|ks=100
|fkv=0
|r=1192
|bn=13
|xpos=1200
|effect=Normal
|slvl=M
|sfx=Kick
}}
{{HitboxTableTitle|Hit 4|19}}
{{MeleeHitboxTableRow
|id=0
|damage=5%
|angle=361
|bk=10
|ks=100
|fkv=0
|r=1192
|bn=7
|effect=Normal
|slvl=M
|sfx=Kick
}}
{{MeleeHitboxTableRow
|id=1
|damage=5%
|angle=361
|bk=10
|ks=100
|fkv=0
|r=1192
|bn=7
|xpos=1200
|effect=Normal
|slvl=M
|sfx=Kick
}}
{{HitboxTableTitle|Hit 5|19}}
{{MeleeHitboxTableRow
|id=0
|damage=3%
|angle=361
|bk=50
|ks=100
|fkv=0
|r=1192
|bn=13
|effect=Normal
|slvl=M
|sfx=Kick
}}
{{MeleeHitboxTableRow
|id=1
|damage=3%
|angle=361
|bk=50
|ks=100
|fkv=0
|r=1192
|bn=13
|xpos=1000
|effect=Normal
|slvl=M
|sfx=Kick
}}
|}
==Timing==
===Attack===
{|class="wikitable"
|-
!Initial autocancel
|1-5
|-
!Hitboxes
|6-8, 16-18, 24-26, 33-35, 43-45
|-
!Ending autocancel
|49-
|-
!Interruptible
|53
|-
!Animation length
|59
|}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Hitbox|c=3}}
{{FrameStrip|t=Lag|c=7}}{{FrameStrip|t=Hitbox|c=3}}
{{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Hitbox|c=3}}
{{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=3}}
{{FrameStrip|t=Lag|c=7}}{{FrameStrip|t=Hitbox|c=3}}
{{FrameStrip|t=Lag|c=7}}{{FrameStrip|t=Interruptible|c=7}}
|-
{{FrameStrip|t=Autocancel|c=5}}{{FrameStrip|t=Blank|c=43}}{{FrameStrip|t=Autocancel|c=11}}
{{FrameStripEnd}}
===Landing lag===
{|class="wikitable"
|-
!Animation length
|22
|-
!L-cancelled animation length
|11
|}
{{FrameStripStart}}
|Normal {{FrameStrip|t=Lag|c=22}}
|-
|L-cancelled {{FrameStrip|t=Lag|c=11}}{{FrameStrip|t=Blank|c=11}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|autocancel=y|interruptible=y}}
==Similar moves==
*{{mvsub|Fox|SSBM|forward aerial|poss=y}}


{{MvSubNavFalco|g=SSBM}}
{{MvSubNavFalco|g=SSBM}}

Latest revision as of 13:58, September 13, 2020

Overview[edit]

Hitbox duration of Falco's forward aerial.

Falco does five consecutive kicks in front of himself. The move has a very long duration, and it is difficult to connect all of the hits. In addition, the move can cause occasional SD's if carelessly used offstage. However, despite the move being very punishable if whiffed, it is a great way to rack up damage on floaty characters, and using the first hit before landing can also lead into moves such as a down aerial on such light characters.


Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
Hit 1
0 0 9% 0 Sakurai angle 10 100 0 5.15592 13 0.0 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick
1 0 9% 0 Sakurai angle 10 100 0 5.15592 13 4.6872 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick
Hit 2
0 0 8% 0 Sakurai angle 10 100 0 4.655952 7 0.0 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick
1 0 8% 0 Sakurai angle 10 100 0 4.655952 7 4.6872 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick
Hit 3
0 0 7% 0 Sakurai angle 10 100 0 4.655952 13 0.0 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick
1 0 7% 0 Sakurai angle 10 100 0 4.655952 13 4.6872 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick
Hit 4
0 0 5% 0 Sakurai angle 10 100 0 4.655952 7 0.0 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick
1 0 5% 0 Sakurai angle 10 100 0 4.655952 7 4.6872 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick
Hit 5
0 0 3% 0 Sakurai angle 50 100 0 4.655952 13 0.0 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick
1 0 3% 0 Sakurai angle 50 100 0 4.655952 13 3.906 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick

Timing[edit]

Attack[edit]

Initial autocancel 1-5
Hitboxes 6-8, 16-18, 24-26, 33-35, 43-45
Ending autocancel 49-
Interruptible 53
Animation length 59
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png

Landing lag[edit]

Animation length 22
L-cancelled animation length 11
Normal  FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
L-cancelled  FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
Auto-canceling
Autocancel
Interruptibility
Interruptible

Similar moves[edit]