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Special Gravity: Difference between revisions
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{{technical data|gravity and fall speed multipliers, similarly to with thistle and anchor jump badges}} | {{technical data|gravity and fall speed multipliers, similarly to with thistle and anchor jump badges}} | ||
'''Special Gravity''' is a setting in [[Special | '''Special Gravity''' is a setting in [[Special Smash]] in ''[[Super Smash Bros. Brawl]]'', {{forwiiu}} and ''[[Super Smash Bros. Ultimate]]''. | ||
Gravity can be set to Light or Heavy. In general, Light gravity allows characters to jump higher, [[Falling speed|fall]] slower, gain better [[recovery|recoveries]], makes them less vulnerable to [[chain throw]]s, and gives them decreased vertical [[momentum canceling]] abilities, while Heavy gravity gives characters shorter jumps, faster falls, shorter recoveries, increased vulnerability to chain throws, and increased vertical momentum canceling abilities. Special Gravity is independent of the Slow/Fast Speed options and both Gravity and Speed can be altered in the same match. | Gravity can be set to Light or Heavy. In general, Light gravity allows characters to jump higher, [[Falling speed|fall]] slower, gain better [[recovery|recoveries]], makes them less vulnerable to [[chain throw]]s, and gives them decreased vertical [[momentum canceling]] abilities, while Heavy gravity gives characters shorter jumps, faster falls, shorter recoveries, increased vulnerability to chain throws, and increased vertical momentum canceling abilities. Special Gravity is independent of the Slow/Fast Speed options and both Gravity and Speed can be altered in the same match. | ||
Special Gravity was first seen in ''[[Super Smash Bros. Melee]]'', in which Stage 11 of the [[Adventure Mode]] featured a battle against the [[Fighting Wireframes]] with reduced gravity. Special Gravity is not available elsewhere in ''Melee'' besides through hacking. | Special Gravity was first seen in ''[[Super Smash Bros. Melee]]'', in which Stage 11 of the [[Adventure Mode]] featured a battle against the [[Fighting Wireframes]] with reduced gravity. Special Gravity is not available elsewhere in ''Melee'' besides through hacking. | ||
In ''Ultimate'', the special gravity is also present in some [[Spirit Battle]]s, where it is affected by the [[conditions]] "Gravity is high" and "Gravity is low" as well as the rules "Low Gravity" and "High Gravity". It is renamed '''Weight''' in the Custom Smash modifier menu. | |||
[[Category:Multiplayer modes]] | [[Category:Multiplayer modes]] | ||
[[Category:Features]] | [[Category:Features]] |
Revision as of 08:41, September 5, 2020
Special Gravity is a setting in Special Smash in Super Smash Bros. Brawl, Super Smash Bros. for Wii U and Super Smash Bros. Ultimate.
Gravity can be set to Light or Heavy. In general, Light gravity allows characters to jump higher, fall slower, gain better recoveries, makes them less vulnerable to chain throws, and gives them decreased vertical momentum canceling abilities, while Heavy gravity gives characters shorter jumps, faster falls, shorter recoveries, increased vulnerability to chain throws, and increased vertical momentum canceling abilities. Special Gravity is independent of the Slow/Fast Speed options and both Gravity and Speed can be altered in the same match.
Special Gravity was first seen in Super Smash Bros. Melee, in which Stage 11 of the Adventure Mode featured a battle against the Fighting Wireframes with reduced gravity. Special Gravity is not available elsewhere in Melee besides through hacking.
In Ultimate, the special gravity is also present in some Spirit Battles, where it is affected by the conditions "Gravity is high" and "Gravity is low" as well as the rules "Low Gravity" and "High Gravity". It is renamed Weight in the Custom Smash modifier menu.