Falco (SSBM)/Forward aerial: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Laprasified (talk | contribs) (technical data added) |
|||
Line 3: | Line 3: | ||
==Overview== | ==Overview== | ||
[[File:Falco Forward Aerial Hitbox Melee.gif|thumb|Hitbox duration of Falco's forward aerial.]] | [[File:Falco Forward Aerial Hitbox Melee.gif|thumb|Hitbox duration of Falco's forward aerial.]] | ||
Falco does five consecutive kicks in front of himself. The move has a very long duration, and it is difficult to connect all of the hits. In addition, the move can cause occasional [[SD]]s if carelessly used offstage. However, despite the move being very [[punish]]able if whiffed, it is a great way to rack up damage on | Falco does five consecutive kicks in front of himself. The move has a very long duration, and it is difficult to connect all of the hits. In addition, the move can cause occasional [[SD]]'s if carelessly used offstage. However, despite the move being very [[punish]]able if whiffed, it is a great way to rack up damage on floaty characters, and using the first hit before landing can also lead into moves such as a {{mvsub|Falco|SSBM|down aerial}} on such light characters. | ||
{{competitive expertise}} | {{competitive expertise}} |
Revision as of 00:14, July 11, 2020
Overview
Falco does five consecutive kicks in front of himself. The move has a very long duration, and it is difficult to connect all of the hits. In addition, the move can cause occasional SD's if carelessly used offstage. However, despite the move being very punishable if whiffed, it is a great way to rack up damage on floaty characters, and using the first hit before landing can also lead into moves such as a down aerial on such light characters.
Hitboxes
Timing
Attack
Initial autocancel | 1-5 |
---|---|
Hitboxes | 6-8, 16-18, 24-26, 33-35, 43-45 |
Ending autocancel | 49- |
Interruptible | 53 |
Animation length | 59 |
Landing lag
Animation length | 22 |
---|---|
L-cancelled animation length | 11 |
Normal | ||||||||||||||||||||||
L-cancelled |
Lag time |
Hitbox |
Autocancel |
Interruptible |
Similar moves
|