Super Smash Bros. Melee

Marth (SSBM)/Up smash: Difference between revisions

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{{ArticleIcons|ssbm=y}}
{{ArticleIcons|ssbm=y}}
==Overview==
==Overview==
{{competitive expertise}}
[[File:Marth Up Smash Hitbox Melee.gif|thumb|Hitbox of Marth's Up Smash.]]
Marth thrusts his sword upward, with hitboxes on either ends of him. Simply worse than Lucina's because it rarely tippers but can kill most of the cast around 100%.
Marth thrusts his sword upward, with hitboxes on either sides of him. This move has poor knockback and lackluster hitboxes, notably lacking one on the tip of the sword. It also has high amounts of end lag, causing it to be easily punishable. Because of this, it is very situational, making it rarely used in Marth's [[metagame]].
==Hitboxes==
==Hitboxes==
{{MeleeHitboxTableHeader}}
{{MeleeHitboxTableHeader}}
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Latest revision as of 16:58, June 19, 2020

Overview[edit]

Hitbox of Marth's Up Smash.

Marth thrusts his sword upward, with hitboxes on either sides of him. This move has poor knockback and lackluster hitboxes, notably lacking one on the tip of the sword. It also has high amounts of end lag, causing it to be easily punishable. Because of this, it is very situational, making it rarely used in Marth's metagame.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
0 0 8% 0 AngleIcon70.png 0 100 100 4.2966 0 0.0 6.6402 5.4684 HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch
1 0 8% 0 AngleIcon70.png 0 100 100 4.2966 0 0.0 6.6402 -5.4684 HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch
2 0 15% 0 AngleIcon90.png 30 80 0 4.6872 73 0.0 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash
3 0 18% 0 AngleIcon90.png 60 80 0 4.2966 76 1.953 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Burn

Timing[edit]

Charges between 7-8
Hitbox 13-16
Interruptible 46
Animation length 54
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagChargeS).png FrameIcon(LagChargeE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
Interruptibility
Interruptible

Similar moves[edit]