Super Smash Bros.

Captain Falcon (SSB)/Down smash: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
mNo edit summary
No edit summary
 
Line 5: Line 5:
Captain Falcon crouches and kicks on both sides of himself while spinning, dealing 16% and average to below average knockback. If the attack connects closer to the body, the opponent will be sent upwards at a slight angle. If it connects with the tip, the opponent will be sent on a more horizontal trajectory. The move has a somewhat short duration for a move of this criteria, but is somewhat awkward compared to Falcon's other moves. The front hitbox does more knockback than the back. The move has high [[range]] along the ground, being able to hit characters hanging on the [[edge]]. However, the move cannot [[combo]] well, has low knockback (cannot KO reliably until above 150%), and is generally not recommended for most situations.
Captain Falcon crouches and kicks on both sides of himself while spinning, dealing 16% and average to below average knockback. If the attack connects closer to the body, the opponent will be sent upwards at a slight angle. If it connects with the tip, the opponent will be sent on a more horizontal trajectory. The move has a somewhat short duration for a move of this criteria, but is somewhat awkward compared to Falcon's other moves. The front hitbox does more knockback than the back. The move has high [[range]] along the ground, being able to hit characters hanging on the [[edge]]. However, the move cannot [[combo]] well, has low knockback (cannot KO reliably until above 150%), and is generally not recommended for most situations.


{{technical data}}
==Hitboxes==
{{SSB64HitboxTableHeader}}
{{HitboxTableTitle|Hit 1|19}}
{{SSB64HitboxTableRow
|id=0
|damage=16%
|sd=0
|angle=60
|bk=25
|ks=100
|fkv=0
|r=105
|bn=26
|xpos=-130
|effect=Normal
|slvl=L
|sfx=Kick
}}
{{SSB64HitboxTableRow
|id=1
|damage=16%
|sd=0
|angle=60
|bk=25
|ks=100
|fkv=0
|r=150
|bn=26
|xpos=300
|effect=Normal
|slvl=L
|sfx=Kick
}}
{{HitboxTableTitle|Hit 2|19}}
{{SSB64HitboxTableRow
|id=0
|damage=14%
|sd=0
|angle=60
|bk=25
|ks=100
|fkv=0
|r=105
|bn=26
|xpos=-130
|effect=Normal
|slvl=M
|sfx=Kick
}}
{{SSB64HitboxTableRow
|id=1
|damage=14%
|sd=0
|angle=60
|bk=25
|ks=100
|fkv=0
|r=150
|bn=26
|xpos=300
|effect=Normal
|slvl=M
|sfx=Kick
}}
|}
 
==Timing==
{|class="wikitable"
!Hit 1
|8-12
|-
!Hit 2
|19-22
|-
!Animation length
|49
|}
 
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=7}}{{FrameStrip|t=Hitbox|c=5}}{{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=4}}{{FrameStrip|t=Lag|c=28}}
{{FrameStripEnd}}
 
{{FrameIconLegend|lag=y|hitbox=y}}


==Similar moves==
==Similar moves==

Latest revision as of 12:08, May 27, 2020

Overview[edit]

Hitboxes of Captain Falcon's down smash.

Captain Falcon crouches and kicks on both sides of himself while spinning, dealing 16% and average to below average knockback. If the attack connects closer to the body, the opponent will be sent upwards at a slight angle. If it connects with the tip, the opponent will be sent on a more horizontal trajectory. The move has a somewhat short duration for a move of this criteria, but is somewhat awkward compared to Falcon's other moves. The front hitbox does more knockback than the back. The move has high range along the ground, being able to hit characters hanging on the edge. However, the move cannot combo well, has low knockback (cannot KO reliably until above 150%), and is generally not recommended for most situations.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Effect G A Sound
Hit 1
0 0 16% 0 AngleIcon60.png 25 100 0 105 26 -130 0 0 HitboxTableIcon(Clang).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick
1 0 16% 0 AngleIcon60.png 25 100 0 150 26 300 0 0 HitboxTableIcon(Clang).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick
Hit 2
0 0 14% 0 AngleIcon60.png 25 100 0 105 26 -130 0 0 HitboxTableIcon(Clang).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick
1 0 14% 0 AngleIcon60.png 25 100 0 150 26 300 0 0 HitboxTableIcon(Clang).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick

Timing[edit]

Hit 1 8-12
Hit 2 19-22
Animation length 49
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox

Similar moves[edit]