Captain Falcon (SSB)/Down tilt: Difference between revisions
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==Overview== | ==Overview== | ||
[[File:DTilt_CFalcon_64.gif|thumb|Captain Falcon's Down Tilt in Smash for Nintendo 64.]] | [[File:DTilt_CFalcon_64.gif|thumb|Captain Falcon's Down Tilt in Smash for Nintendo 64.]] | ||
Captain Falcon's down tilt is an edgeguarding move. It hits just below him on the first 2 frames, covering the ledge. Its first hitbox comes out on frame 8, its last hitbox comes out on frame 15, and it cools down for the next 15 frames | Captain Falcon's down tilt is an edgeguarding move. It hits just below him on the first 2 frames, covering the ledge. Its first hitbox comes out on frame 8, its last hitbox comes out on frame 15, and it cools down for the next 15 frames. The tilt's entire hitbox is slightly disjointed. | ||
{{ | {{competitive expertise}} | ||
==Hitboxes== | |||
{{SSB64HitboxTableHeader}} | |||
{{SSB64HitboxTableRow | |||
|id=0 | |||
|damage=11% | |||
|sd=0 | |||
|angle=30 | |||
|bk=25 | |||
|ks=80 | |||
|fkv=0 | |||
|r=100 | |||
|bn=21 | |||
|xpos=-40 | |||
|effect=Normal | |||
|slvl=M | |||
|sfx=Kick | |||
}} | |||
{{SSB64HitboxTableRow | |||
|id=1 | |||
|damage=11% | |||
|sd=0 | |||
|angle=30 | |||
|bk=25 | |||
|ks=80 | |||
|fkv=0 | |||
|r=100 | |||
|bn=21 | |||
|xpos=180 | |||
|effect=Normal | |||
|slvl=M | |||
|sfx=Kick | |||
}} | |||
|} | |||
==Timing== | |||
{|class="wikitable" | |||
!Hitboxes | |||
|8-15 | |||
|- | |||
!Animation length | |||
|30 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=7}}{{FrameStrip|t=Hitbox|c=8}}{{FrameStrip|t=Lag|c=15}} | |||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|hitbox=y}} | |||
{{MvSubNavCaptainFalcon|g=SSB}} | {{MvSubNavCaptainFalcon|g=SSB}} |
Revision as of 08:40, May 26, 2020
Overview
Captain Falcon's down tilt is an edgeguarding move. It hits just below him on the first 2 frames, covering the ledge. Its first hitbox comes out on frame 8, its last hitbox comes out on frame 15, and it cools down for the next 15 frames. The tilt's entire hitbox is slightly disjointed.
Hitboxes
ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | Clang | Effect | G | A | Sound | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 0 | 11% | 0 | 25 | 80 | 0 | 100 | 21 | -40 | 0 | 0 | Kick | |||||
1 | 0 | 11% | 0 | 25 | 80 | 0 | 100 | 21 | 180 | 0 | 0 | Kick |
Timing
Hitboxes | 8-15 |
---|---|
Animation length | 30 |
Lag time |
Hitbox |
|