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Super Smash Bros. 4

Diddy Kong (SSB4)/Neutral special/Default: Difference between revisions

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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
{{disambig2|the hitbox visualization in ''[[Super Smash Bros. 4]]''|the move itself|Peanut Popgun}}
[[File:DiddyKongPeanutPopgunExplosion.gif|thumb|270px|Hitbox visualization showing Diddy Kong's Peanut Popgun's explosion.]]
[[File:DiddyKongPeanutPopgunExplosion.gif|thumb|270px|Hitbox visualization showing Diddy Kong's Peanut Popgun's explosion.]]
{{competitive expertise}}
{{competitive expertise}}
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{{MvSubNavDiddyKong|g=SSB4}}
{{MvSubNavDiddyKong|g=SSB4}}
[[Category:Diddy Kong (SSB4)]]
[[Category:Diddy Kong (SSB4)]]
[[Category:Special attacks (SSB4)]]
[[Category:Special moves (SSB4)]]
[[Category:Neutral special moves (SSB4)]]
[[Category:Neutral special moves (SSB4)]]

Revision as of 15:09, May 17, 2020

This article is about the hitbox visualization in Super Smash Bros. 4. For the move itself, see Peanut Popgun.
Hitbox visualization showing Diddy Kong's Peanut Popgun's explosion.
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Hitboxes

Peanut

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 3% 0 Sakurai angle 40 155 0 8.0 0 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Typeless (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Explosion SpecialsIndirect.png

Gun backfire

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 23% 0 Sakurai angle 30 92 0 8.2 0 0.0 8.5 7.0 1.0x 1.5x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Explosive (type) Flame (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Burn SpecialsIndirect.png