Super Smash Bros. Melee

Sheik (SSBM)/Pummel: Difference between revisions

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(New Page: ==Hitboxes== {{MeleeHitboxTableHeader}} {{MeleeHitboxTableRow |id=0 |damage=3% |angle=80 |bk=0 |ks=100 |fkv=30 |r=1000 |bn=22 |effect=Normal |slvl=S |sfx=Punch | }} |} ==Timing== {|cla...)
 
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{{ArticleIcons|ssbm=y}}
{{competitive expertise}}
==Hitboxes==
==Hitboxes==
{{MeleeHitboxTableHeader}}
{{MeleeHitboxTableHeader}}
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|bk=0
|bk=0
|ks=100
|ks=100
|fkv=30
|fkv=134
|r=1000
|r=1000
|bn=22
|bn=22
|clang=f
|effect=Normal
|effect=Normal
|slvl=S
|slvl=S
|sfx=Punch
|sfx=Punch
|
|}}
}}
|}
|}


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{{FrameIconLegend|lag=y|hitbox=y}}
{{FrameIconLegend|lag=y|hitbox=y}}
{{MvSubNavSheik|g=SSBM}}
[[Category:Sheik (SSBM)]]
[[Category:Pummels (SSBM)]]

Latest revision as of 11:27, May 11, 2020

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Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
0 0 3% 0 AngleIcon80.png 0 100 134 3.906 22 0.0 0.0 0.0 HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch

Timing[edit]

Hitbox 9
Animation length 23
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox