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Super Smash Bros. 4

Mario (SSB4)/Side special/Custom 1: Difference between revisions

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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
{{disambig2|the hitbox visualization in ''Super Smash Bros. 4''|the move itself|Shocking Cape}}
{{technical data}}
{{technical data}}
==Overview==
==Overview==
A purely offensive variant of the move which does not reflect projectiles and deals knockback instead of spinning opponents around. Also deals 4.2% more damage than the default variant and has the electrical effect. Has a [[frame speed multiplier]] of 1.12 for frames 1-15 and a frame speed multiplier of 1.8 for the rest of the move
A purely offensive variant of the move which does not reflect projectiles and deals knockback instead of spinning opponents around. Also deals 4.2% more damage than the default variant and has the electrical effect. Has a [[frame speed multiplier]] of 1.12 for frames 1-15 and a frame speed multiplier of 1.8 for the rest of the move

Revision as of 00:26, May 5, 2020

This article is about the hitbox visualization in Super Smash Bros. 4. For the move itself, see Shocking Cape.


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Overview

A purely offensive variant of the move which does not reflect projectiles and deals knockback instead of spinning opponents around. Also deals 4.2% more damage than the default variant and has the electrical effect. Has a frame speed multiplier of 1.12 for frames 1-15 and a frame speed multiplier of 1.8 for the rest of the move

Hitbox data

Hitbox Active frames FAF Damage BKB KBG Angle Size Hitlag SDI multiplier
1 12-15 ? 11.2 30 105 361 8.5 1 (x1.5 electrical effect) 1
2 12-15 ? 11.2 30 105 361 5.0 1 (x1.5 electrical effect) 1