Ness (SSBM)/Back throw: Difference between revisions
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{{FrameStripStart}} | {{FrameStripStart}} | ||
|rowspan=2|''' | |rowspan=2|'''Min (Pichu)''' {{FrameStrip|t=Lag|c=14|e=LagThrowS}}{{FrameStrip|t=Lag|c=15|s=LagThrowE}}{{FrameStrip|t=Blank|c=33}} | ||
|- | |- | ||
{{FrameStrip|t=Invincible|c=8}}{{FrameStrip|t=Vulnerable|c=44}} | {{FrameStrip|t=Invincible|c=8}}{{FrameStrip|t=Vulnerable|c=21}}{{FrameStrip|t=Blank|c=33}} | ||
|- | |||
|rowspan=2|'''Baseline''' {{FrameStrip|t=Lag|c=26|e=LagThrowS}}{{FrameStrip|t=Lag|c=26|s=LagThrowE}}{{FrameStrip|t=Blank|c=10}} | |||
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{{FrameStrip|t=Invincible|c=8}}{{FrameStrip|t=Vulnerable|c=44}}{{FrameStrip|t=Blank|c=10}} | |||
|- | |||
|rowspan=2|'''Max (Bowser, PAL)''' {{FrameStrip|t=Lag|c=31|e=LagThrowS}}{{FrameStrip|t=Lag|c=31|s=LagThrowE}} | |||
|- | |||
{{FrameStrip|t=Invincible|c=8}}{{FrameStrip|t=Vulnerable|c=54}} | |||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
Latest revision as of 04:26, May 4, 2020
Overview[edit]
Throw data[edit]
Damage | Angle | BK | KS | FKV | Effect | |
---|---|---|---|---|---|---|
Throw | 11% | 15 | 130 | 0 | ||
Release | 3% | 60 | 100 | 0 |
Timing[edit]
The speed of this throw depends on the opponent's weight.
NTSC | ||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
PAL | ||||||||||||||||||||||
Invincible | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 |
Throw | 14.85 | 16.2 | 18.9 | 19.71 | 19.98 | 20.25 | 21.6 | 22.95 | 23.49 | 23.76 | 24.3 | 25.38 | 26.46 | 27 | 28.08 | 29.16 | 29.43 | 29.7 | 29.97 | 30.78 | 31.59 | 31.86 |
Animation length | 28.6 | 31.2 | 36.4 | 37.96 | 38.48 | 39 | 41.6 | 44.2 | 45.24 | 45.76 | 46.8 | 48.88 | 50.96 | 52 | 54.08 | 56.16 | 56.68 | 57.2 | 57.72 | 59.28 | 60.84 | 61.36 |
Min (Pichu) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Baseline | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Max (Bowser, PAL) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Lag time |
Vulnerable |
Invincible |
Throw point |
|