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:Yes, staleness is attached to the move, not the hitbox. Sorry if the answer seems too straightforward but that's the way it is. Although if you wanted an interesting piece of information on staling, each individual stage of a jab combo stales independently of the others, so for example a jab 1 won't stale the jab 2, and the jab 2 then slightly unstales the jab 1. This is why the more stages a jab combo has, the less affected by staling it appears to be. (Note that the entirety of a rapid jab is a single stage, like with single stage multi-hit moves). ''[[User:Alex the weeb|<span style="color: blue;">'''Alex'''</span>]] the [[User talk:Alex the weeb|<span style="color: red;">'''Weeb'''</span>]]'' 10:11, April 24, 2020 (EDT) | :Yes, staleness is attached to the move, not the hitbox. Sorry if the answer seems too straightforward but that's the way it is. Although if you wanted an interesting piece of information on staling, each individual stage of a jab combo stales independently of the others, so for example a jab 1 won't stale the jab 2, and the jab 2 then slightly unstales the jab 1. This is why the more stages a jab combo has, the less affected by staling it appears to be. (Note that the entirety of a rapid jab is a single stage, like with single stage multi-hit moves). ''[[User:Alex the weeb|<span style="color: blue;">'''Alex'''</span>]] the [[User talk:Alex the weeb|<span style="color: red;">'''Weeb'''</span>]]'' 10:11, April 24, 2020 (EDT) | ||
::Gotcha, that makes sense. Thanks for the information. --[[User:Monokuro|<span style="font-variant:small-caps;color:darkblue">'''monokuro'''</span>]] {{Head|Cloud|g=SSBU|s=20px}} <sup>'''['''[[User talk:Monokuro|talk]] • [[Special:Contributions/Monokuro|contributions]]''']'''</sup> 12:47, April 24, 2020 (EDT) | ::Gotcha, that makes sense. Thanks for the information. --[[User:Monokuro|<span style="font-variant:small-caps;color:darkblue">'''monokuro'''</span>]] {{Head|Cloud|g=SSBU|s=20px}} <sup>'''['''[[User talk:Monokuro|talk]] • [[Special:Contributions/Monokuro|contributions]]''']'''</sup> 12:47, April 24, 2020 (EDT) | ||
== Robin Levin Sword Aerials == | |||
Hello, it's me again from the previous section. I know this technically isn't a thing to be tested, but the only two methods I've heard about for activating Robin's Levin Sword in the air are 1) doing a [[smash attack]] on the ground to pull it out then doing an aerial and 2) setting A+B Smash Attack on and then using it in the air for a Levin Sword [[neutral aerial]]. Do you know of any other methods, as I find these inconvenient for my case? Thanks, --[[User:Monokuro|<span style="font-variant:small-caps;color:darkblue">'''monokuro'''</span>]] {{Head|Cloud|g=SSBU|s=20px}} <sup>'''['''[[User talk:Monokuro|talk]] • [[Special:Contributions/Monokuro|contributions]]''']'''</sup> 17:15, April 28, 2020 (EDT) |
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