Super Smash Bros. Brawl

Captain Falcon (SSBB)/Neutral attack/Hit 1: Difference between revisions

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{{competitive expertise}}
{{competitive expertise}}
==Hitboxes==
==Hitboxes==
{{technical data}}
{{BrawlHitboxTableHeader}}
{{BrawlHitboxTableRow
|char=captain falcon
|bn=0
|id=0
|damage=3%
|angle=80
|fkv=20
|ks=100
|sd=0
|bk=0
|r=258000
|xpos=0
|ypos=624000
|zpos=672000
|trip=0
|ff=60000
|sdi=60000
|rawflags=00111001000000110000001000000000
}}
{{BrawlHitboxTableRow
|char=captain falcon
|bn=0
|id=1
|damage=3%
|angle=80
|fkv=20
|ks=100
|sd=0
|bk=0
|r=258000
|xpos=0
|ypos=648000
|zpos=336000
|trip=0
|ff=60000
|sdi=60000
|rawflags=00111001000000110000001000000000
}}
{{BrawlHitboxTableRow
|char=captain falcon
|bn=0
|id=2
|damage=3%
|angle=80
|fkv=20
|ks=100
|sd=0
|bk=0
|r=198000
|xpos=0
|ypos=624000
|zpos=120000
|trip=0
|ff=60000
|sdi=60000
|rawflags=00111001000000110000001000000000
}}
|}
 
==Timing==
==Timing==
{|class="wikitable"
{|class="wikitable"

Revision as of 14:26, April 19, 2020

Overview

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You can discuss this issue on the talk page or edit this page to improve it.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 3% 0 AngleIcon80.png 0 100 20 4.3 Root 0.0 10.4 11.2 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch SpecialsDirect.png
1 0 3% 0 AngleIcon80.png 0 100 20 4.3 Root 0.0 10.8 5.6 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch SpecialsDirect.png
2 0 3% 0 AngleIcon80.png 0 100 20 3.3 Root 0.0 10.4 2.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch SpecialsDirect.png

Timing

Hitboxes 3-4
Earliest continuable 7
Interruptible 16
Animation length 21
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(LagContinuableS).png FrameIcon(LagContinuableE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(BlankContinuableS).pngFrameIcon(BlankContinuableE).png
Earliest continuable point
Interruptibility
Interruptible