Samus (SSBM)/Down special: Difference between revisions
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(New Page: {{ArticleIcons|ssbm=y}} thumb|400px|Hitbox visualization showing Samus's down special, Bomb. ==Overview== ==Hitboxes== {{MeleeHitboxTableHeader}} {{Hitbox...) |
SuperSqank (talk | contribs) (→Timing) |
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==Timing== | ==Timing== | ||
The explosion frames shown here is as if it's left alone. | The explosion frames shown here is as if it's left alone. If the move is initiated while crouching, it will be performed two frames faster. | ||
{|class="wikitable" | {|class="wikitable" | ||
!Bomb | !Bomb | ||
Line 45: | Line 45: | ||
!Explosion | !Explosion | ||
|83-93 | |83-93 | ||
|- | |||
!Partial intangibility | |||
|10-42 | |||
|- | |||
!Cancellable with crouching | |||
|46 | |||
|- | |- | ||
!Animation length | !Animation length | ||
Line 54: | Line 60: | ||
|- | |- | ||
|'''Lag''' {{FrameStrip|t=Lag|c=9|e=LagPropS}}{{FrameStrip|t=Lag|c=44|s=LagPropE}}{{FrameStrip|t=Blank|c=40}} | |'''Lag''' {{FrameStrip|t=Lag|c=9|e=LagPropS}}{{FrameStrip|t=Lag|c=44|s=LagPropE}}{{FrameStrip|t=Blank|c=40}} | ||
|- | |||
|'''Non chest hurtboxes''' {{FrameStrip|t=Vulnerable|c=9}}{{FrameStrip|t=Intangible|c=33}}{{FrameStrip|t=Vulnerable|c=11}}{{FrameStrip|t=Blank|c=40}} | |||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange|prop=y}} | {{FrameIconLegend|lag=y|hitbox=y|hitboxchange|prop=y|intangible=y|vulnerable=y}} | ||
{{MvSubNavSamus|g=SSBM}} | {{MvSubNavSamus|g=SSBM}} | ||
[[Category:Samus (SSBM)]] | [[Category:Samus (SSBM)]] | ||
[[Category:Down special moves (SSBM)]] | [[Category:Down special moves (SSBM)]] |
Revision as of 04:38, April 16, 2020
Overview
Hitboxes
ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | Clang | Rebound | Effect | G | A | Sound | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Bomb | ||||||||||||||||||
0 | 0 | 4% | 3 | 10 | 45 | 0 | 1.953 | 0 | 0.0 | 0.0 | 0.0 | Burn | ||||||
Explosion | ||||||||||||||||||
0 | 0 | 4% | 3 | 10 | 45 | 0 | 5.999616 | 0 | 0.0 | 0.0 | 0.0 | Burn |
Timing
The explosion frames shown here is as if it's left alone. If the move is initiated while crouching, it will be performed two frames faster.
Bomb | 10-82 |
---|---|
Explosion | 83-93 |
Partial intangibility | 10-42 |
Cancellable with crouching | 46 |
Animation length | 53 |
Bomb | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Lag | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Non chest hurtboxes |
Lag time |
Hitbox |
Vulnerable |
Intangible |
Prop event |