Captain Falcon (SSB)/Neutral aerial: Difference between revisions
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[[File:Captain Falcon Neutral Aerial Hitbox Smash 64.gif|thumb|Hitbox of Captain Falcon's neutral aerial.]] | [[File:Captain Falcon Neutral Aerial Hitbox Smash 64.gif|thumb|Hitbox of Captain Falcon's neutral aerial.]] | ||
Captain Falcon does a standard [[sex kick]]. It deals 16% [[damage]] if hit clean, but only 13% if hit late. It is rather powerful when it first comes out, and is a decent KO move, particularly on [[weight|floaty]] characters. It is also a decent defensive option due to being able to cover options from the opponent in many situations, and being able to setup other moves such as a grab or an {{mvsub|Captain Falcon|SSB|up smash}} if Falcon lands during the move. The move is mostly used as a combo finisher, particularly against floaty characters after a chain of {{mvsub|Captain Falcon|SSB|forward aerial}}s. | Captain Falcon does a standard [[sex kick]]. It deals 16% [[damage]] if hit clean, but only 13% if hit late. It is rather powerful when it first comes out, and is a decent KO move, particularly on [[weight|floaty]] characters. It is also a decent defensive option due to being able to cover options from the opponent in many situations, and being able to setup other moves such as a grab or an {{mvsub|Captain Falcon|SSB|up smash}} if Falcon lands during the move. The move is mostly used as a combo finisher, particularly against floaty characters after a chain of {{mvsub|Captain Falcon|SSB|forward aerial}}s. | ||
==Hitboxes== | ==Hitboxes== |
Revision as of 22:39, April 10, 2020
Overview
Captain Falcon does a standard sex kick. It deals 16% damage if hit clean, but only 13% if hit late. It is rather powerful when it first comes out, and is a decent KO move, particularly on floaty characters. It is also a decent defensive option due to being able to cover options from the opponent in many situations, and being able to setup other moves such as a grab or an up smash if Falcon lands during the move. The move is mostly used as a combo finisher, particularly against floaty characters after a chain of forward aerials.
Hitboxes
Timing
Attack
Initial autocancel | 1-3 |
---|---|
Clean hit | 4-7 |
Late hit | 8-27 |
Ending autocancel | 28- |
Animation length | 49 |
Landing lag
Animation length | 22 |
---|---|
L-cancelled animation length | 4 |
Normal | ||||||||||||||||||||||||||||||
L-cancelled |
Lag time |
Hitbox |
Hitbox change |
Autocancel |
Similar moves
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