Stun: Difference between revisions
→Summary: From cannot to can't
(Reflecting disable does not increase its stun duration despite the trajectory guide showing a clear knockback increase. Also Marshadow's stun uses set knockback but the duration still scales.) |
(→Summary: From cannot to can't) Tag: Mobile edit |
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==Summary== | ==Summary== | ||
[[File:Mario Stunned SSBM.gif|thumb|{{SSBM|Mario}}'s stun animation in ''Melee''.]] | [[File:Mario Stunned SSBM.gif|thumb|{{SSBM|Mario}}'s stun animation in ''Melee''.]] | ||
A stunned character is dazed for a few seconds and | A stunned character is dazed for a few seconds and can't perform any actions. They can only naturally recover by waiting for the condition to end. [[Button mashing]] and shaking the control stick reduces the duration of the effect, and suffering any amount of [[knockback]] ends it prematurely. Since ''Brawl'', characters were given a short animation showing them regaining consciousness. | ||
Unlike most other status effects, characters are stunned longer at lower percentages (whereas [[sleep]]ing, for example, lasts longer at higher percentages). In ''Smash 64'', the base time in [[frame]]s that a character is stunned can be determined by the formula (400-damage)+60. | Unlike most other status effects, characters are stunned longer at lower percentages (whereas [[sleep]]ing, for example, lasts longer at higher percentages). In ''Smash 64'', the base time in [[frame]]s that a character is stunned can be determined by the formula (400-damage)+60. |