Kirby (SSB): Difference between revisions

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*Fastest u-tilt
*Fastest u-tilt
*Is invulnerable to non-throw hitboxes when a [[stone]]
*Is invulnerable to non-throw hitboxes when a [[stone]]
*Final cutter instant kill if hit oppenent down and is over th edge.<!--
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===Cons===
===Cons===

Revision as of 16:32, March 11, 2008

This article is about Kirby's appearance in Super Smash Bros. For other uses, see Kirby.
Kirby
Kirby
KirbySymbol.svg
Universe Kirby
Appears in SSB
SSBM
SSBB
Availability Starter
Tier Top (2)


Kirby (カービィ, Kābii) is a starter character in Super Smash Bros.. He is known for his great recovery, quick attacks, and surprisingly long-range aerials. His trademark move is the vacuum, which allows him to him suck in enemies and steal their neutral B attacks.

Pros and Cons

Pros

  • Great recovery(1 normal jump, 5 balloon jumps and the B + up jump)
  • Has two spikes
  • Less vulnerable to combos
  • Surprisingly long range attacks, especially aerials
  • Has a shield break combo
  • Good at edgeguarding
  • Fastest jab
  • Fastest u-tilt
  • Is invulnerable to non-throw hitboxes when a stone
  • Final cutter instant kill if hit oppenent down and is over th edge.{| style="width:100%; background:#fcfcfc; margin-top:.7em; border:1px solid #ccc;"

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SmashBall.jpg

A Final Smash is a new feature in Super Smash Bros. Brawl. The final smash is character-specific and is incredibly powerful. It is probably the character's strongest move, and all characters have a different final smash. These attacks range from Mario's Mario Finale, where he shoots a huge wave of fire from his hands, to Pit's Palutena Army, where he summons flying Centurions to attack his opponents. If properly executed a Final Smash always has the capacity to KO at least one opponent. The only way to perform a Final Smash is to press the special move button after destroying a Smash Ball or acquiring a "Pity Final Smash". The Pity Final Smash is a Final Smash given to a character when he or she is far behind in points, upon being revived he or she will be in stand-by mode. Multiple Smash Balls can appear in a match, but not at the same time. (read more...)


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Cons

Normal Moves

  • A - Jab-3%
  • Rapid A - Double Jab + Weak Punches-4%, 4%, then 1% per punch
  • Nair - Aerial "Sex" Kick-15%*
  • Fair - Forward Drill Kick-8 hits, 2%/hit, 6% on the 8th
  • Bair - Back Kick-16% depending on hit
  • Dair - Drill Kick-3% per hit, up to 10 hits
  • Uair - Spin-10% depending on hit

*At the beginning of the move, damage decreases thereafter.

Throws

Special Moves

Combos, Tricks, Tactics

Extended Recovery

Kirby can maximize his horizontal recovery by pairing every aerial jump with F-air which allows him to recover much farther horizontally. Kirby still gains some vertical distance as well.

Down Air Up Tilt

Kirby's D-air is used extensively for edge guards. Its large knockback can destroy many characters (such as Captain Falcon, Mario, Luigi, and DK). It can also be comboed into an uptilt. Make it so the last hit of the down air doesn't hit, then do 3 up tilt, then back air. Against different chars, you can use uptilt multiple times.

Template:Kirby Smash