Super Smash Bros. Brawl

Kirby (SSBB)/Up tilt: Difference between revisions

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(New Page: {{ArticleIcons|ssbb=y}} ==Overview== {{competitive expertise}} ==Hitboxes== {{technical data}} ==Timing== {|class="wikitable" !Clean hit |4-5 |- !Foot Intangible |4-10 |- !Late hit |6-...)
 
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|'''Hitboxes''' {{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=2|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=5|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=10}}{{FrameStrip|t=Interruptible|c=3}}
|'''Hitboxes''' {{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=2|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=5|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=10}}{{FrameStrip|t=Interruptible|c=3}}
|-
|-
|'''Intangibility''' {{FrameStrip|t=Vulnerable|c=3}}{{FrameStrip|t=Intangible|c=7}}{{FrameStrip|t=Vulnerable|c=13}}
|'''Foot''' {{FrameStrip|t=Vulnerable|c=3}}{{FrameStrip|t=Intangible|c=7}}{{FrameStrip|t=Vulnerable|c=13}}
{{FrameStripEnd}}
{{FrameStripEnd}}



Revision as of 22:50, April 5, 2020

Overview

Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Hitboxes

Data.png This article or section may require additional technical data.
You can discuss this issue on the talk page or edit this page to improve it.

Timing

Clean hit 4-5
Foot Intangible 4-10
Late hit 6-10
Interruptible 21
Animation length 23
Hitboxes  FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Foot  FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(HitboxChangeS).pngFrameIcon(HitboxChangeE).png
Hitbox change
FrameIcon(Vulnerable).png
Vulnerable
Intangibility
Intangible
Interruptibility
Interruptible