Ness (SSBM)/Down aerial: Difference between revisions
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m (this page is about the move in melee. details about the move in smash 64 go on the move's smash 64 page. and technical details about the move go in the technical data section, not the description) |
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{{ArticleIcons|ssbm=y}} | |||
==Overview== | ==Overview== | ||
[[File:Ness Down Aerial Hitbox Melee.gif|thumb|Hitbox duration of Ness's down aerial.]] | [[File:Ness Down Aerial Hitbox Melee.gif|thumb|Hitbox duration of Ness's down aerial.]] | ||
Ness performs a [[stomp]] attack. The move has | Ness performs a [[stomp (archetype)|stomp]] attack below him. The move has a decent amount of [[startup]], somewhat high [[ending lag]], and some [[landing lag]] (especially compared to its previous incarnation) so this can be a risky move to use. On the other hand, it autocancels the entire time there is no hitbox, which is a step above most other aerials. The down aerial functions as Ness' [[meteor smash]] to [[edgeguard]] and has very high base knockback, but has low knockback scaling, so it cannot KO until 200% on grounded opponents. | ||
{{ | ==Hitboxes== | ||
{{MeleeHitboxTableHeader}} | |||
{{MeleeHitboxTableRow | |||
|id=0 | |||
|damage=12% | |||
|angle=270 | |||
|bk=90 | |||
|ks=70 | |||
|fkv=0 | |||
|r=1363 | |||
|bn=56 | |||
|xpos=200 | |||
|ypos=200 | |||
|effect=Normal | |||
|slvl=L | |||
|sfx=Punch | |||
}} | |||
|} | |||
==Timing== | |||
===Attack=== | |||
{|class="wikitable" | |||
|- | |||
!Initial autocancel | |||
|1-19 | |||
|- | |||
!Hitbox | |||
|20-28 | |||
|- | |||
!Ending autocancel | |||
|29 | |||
|- | |||
!Animation length | |||
|59 | |||
|- | |||
!Interruptible | |||
|60 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=19}}{{FrameStrip|t=Hitbox|c=9}}{{FrameStrip|t=Lag|c=31}} | |||
|- | |||
{{FrameStrip|t=Autocancel|c=19}}{{FrameStrip|t=Blank|c=9}}{{FrameStrip|t=Autocancel|c=31}} | |||
{{FrameStripEnd}} | |||
===Landing lag=== | |||
{|class="wikitable" | |||
|- | |||
!Animation length | |||
|28 | |||
|- | |||
!L-cancelled animation length | |||
|14 | |||
|} | |||
{{FrameStripStart}} | |||
|Normal {{FrameStrip|t=Lag|c=28}} | |||
|- | |||
|L-cancelled {{FrameStrip|t=Lag|c=14}}{{FrameStrip|t=Blank|c=14}} | |||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|hitbox=y|autocancel=y|interruptible=y}} | |||
{{MvSubNavNess|g=SSBM}} | {{MvSubNavNess|g=SSBM}} |
Latest revision as of 20:43, March 29, 2020
Overview[edit]
Ness performs a stomp attack below him. The move has a decent amount of startup, somewhat high ending lag, and some landing lag (especially compared to its previous incarnation) so this can be a risky move to use. On the other hand, it autocancels the entire time there is no hitbox, which is a step above most other aerials. The down aerial functions as Ness' meteor smash to edgeguard and has very high base knockback, but has low knockback scaling, so it cannot KO until 200% on grounded opponents.
Hitboxes[edit]
ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | Clang | Rebound | Effect | G | A | Sound | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 0 | 12% | 0 | 90 | 70 | 0 | 5.323878 | 56 | 0.7812 | 0.7812 | 0.0 | Punch |
Timing[edit]
Attack[edit]
Initial autocancel | 1-19 |
---|---|
Hitbox | 20-28 |
Ending autocancel | 29 |
Animation length | 59 |
Interruptible | 60 |
Landing lag[edit]
Animation length | 28 |
---|---|
L-cancelled animation length | 14 |
Normal | ||||||||||||||||||||||||||||
L-cancelled |
Lag time |
Hitbox |
Autocancel |
Interruptible |
|