Link (SSBM)/Down throw: Difference between revisions
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(→Timing) |
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!Invincibility | !Invincibility | ||
|1-8 | |1-8 | ||
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!Hitbox | |||
|22-23 | |||
|- | |- | ||
!Throw Release | !Throw Release | ||
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{{FrameStripStart}} | {{FrameStripStart}} | ||
|rowspan=2|'''Baseline''' {{FrameStrip|t=Lag|c= | |rowspan=2|'''Baseline''' {{FrameStrip|t=Lag|c=21}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=4|e=LagThrowS}}{{FrameStrip|t=Lag|c=22|s=LagThrowE}} | ||
|- | |- | ||
{{FrameStrip|t=Invincible|c=8}}{{FrameStrip|t=Vulnerable|c=41}} | {{FrameStrip|t=Invincible|c=8}}{{FrameStrip|t=Vulnerable|c=41}} |
Revision as of 20:10, March 26, 2020
Overview
Throw and Hitbox Data
ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | Clang | Rebound | Effect | G | A | Sound | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Hitbox | ||||||||||||||||||
0 | 0 | 2% | 1 | 0 | 0 | 98 | 3.5154 | 0 | 0.0 | 2.3436 | -8.2026 | Kick |
Damage | Angle | BK | KS | FKV | Effect | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Throw | ||||||||||||||||||
Throw | 4% | 60 | 50 | 0 | ||||||||||||||
Release | 3% | 40 | 100 | 0 |
Timing
The speed of this throw depends on the opponent's weight.
Baseline | |
---|---|
Invincibility | 1-8 |
Hitbox | 22-23 |
Throw Release | 28 |
Animation length | 49 |
NTSC | ||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
PAL | ||||||||||||||||||||||
Invincible | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 |
Throw | 15.4 | 16.8 | 19.6 | 20.44 | 20.72 | 21 | 22.4 | 23.8 | 24.36 | 24.64 | 25.2 | 26.32 | 27.44 | 28 | 29.12 | 30.24 | 30.52 | 30.8 | 31.08 | 31.92 | 32.76 | 33.04 |
Animation length | 26.95 | 29.4 | 34.3 | 35.77 | 36.26 | 36.75 | 39.2 | 41.65 | 42.63 | 43.12 | 44.1 | 46.06 | 48.02 | 49 | 50.96 | 52.92 | 53.41 | 53.9 | 54.39 | 55.86 | 57.33 | 57.82 |
Baseline | |||||||||||||||||||||||||||||||||||||||||||||||||
Lag time |
Vulnerable |
Invincible |
Throw point |
|