King K. Rool (SSBU)/Pummel: Difference between revisions
(Provided a basic outline of how helpful K. Rool's pummel is, although it's pretty generic information. Also noted about its glancing blow issue.) |
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[[File:KingKRoolPummelSSBU.gif|thumb|400px|Hitbox visualization showing King K. Rool's pummel.]] | [[File:KingKRoolPummelSSBU.gif|thumb|400px|Hitbox visualization showing King K. Rool's pummel.]] | ||
==Overview== | ==Overview== | ||
A simple headbutt. Pummeling opponents prior to using [[King K. Rool (SSBU)/Down throw|down throw]] is especially crucial for King K. Rool's success, as well as after a dash grab to make use of the long lunge. This is because down throw uses all damage prior to the throw itself to calculate the bury frames. | A simple headbutt. Pummeling opponents prior to using [[King K. Rool (SSBU)/Down throw|down throw]] is especially crucial for King K. Rool's success, as well as after a dash grab to make use of the long lunge. This is because down throw uses all damage prior to the throw itself to calculate the bury frames. Considering hitlag, a [[buffer]]ed throw from a buffered pummel is guaranteed from around 10%, allowing for almost automatic damage. | ||
However, King K. Rool's pummel has a tendency to suffer from [[glancing blow]]s against characters with specific grabbed animations. As a result, it is not always consistent. | King K. Rool's pummel is also one of the most damaging of its kind, with surprisingly little lag for its damage as well. This allows for an easy down throw into [[King K. Rool (SSBU)/Up smash|up smash]] as it prompts [[mash]]ing from opponents aiming to avoid taking unnecessary damage. | ||
However, King K. Rool's pummel has a tendency to suffer from [[glancing blow]]s against characters with specific "grabbed animations". As a result, it is not always consistent. It's also only frame 2, which is something only shared with a few characters such as {{SSBU|Jigglypuff}}. This means it's possible for characters to escape grabs before the pummel comes out, though this is rare. | |||
==Hitboxes== | ==Hitboxes== |
Revision as of 06:23, March 24, 2020
Overview
A simple headbutt. Pummeling opponents prior to using down throw is especially crucial for King K. Rool's success, as well as after a dash grab to make use of the long lunge. This is because down throw uses all damage prior to the throw itself to calculate the bury frames. Considering hitlag, a buffered throw from a buffered pummel is guaranteed from around 10%, allowing for almost automatic damage.
King K. Rool's pummel is also one of the most damaging of its kind, with surprisingly little lag for its damage as well. This allows for an easy down throw into up smash as it prompts mashing from opponents aiming to avoid taking unnecessary damage.
However, King K. Rool's pummel has a tendency to suffer from glancing blows against characters with specific "grabbed animations". As a result, it is not always consistent. It's also only frame 2, which is something only shared with a few characters such as Jigglypuff. This means it's possible for characters to escape grabs before the pummel comes out, though this is rare.
Hitboxes
Timing
Hitbox | 2 |
---|---|
Interruptible | 8 |
Animation length | 23 |
Lag time |
Hitbox |
Interruptible |
|