How to Play (SSBU): Difference between revisions

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*Oddly, the clips in the video showing Mario walking, running and jumping on an empty stage take place on the [[8-Player Smash|8-player]] Ω form of [[Battlefield (SSBU)|Battlefield]], despite the regular Ω form having more than enough room to demonstrate these movement options, especially without any other fighters present.
*Oddly, the clips in the video showing Mario walking, running and jumping on an empty stage take place on the [[8-Player Smash|8-player]] Ω form of [[Battlefield (SSBU)|Battlefield]], despite the regular Ω form having more than enough room to demonstrate these movement options, especially without any other fighters present.
*Similar to the How to Play videos in [[How to Play (SSBB)|''Brawl'']] and [[How to Play (SSB4)|''Smash 4'']], specific buttons are not mentioned, with the video naming buttons as "attack", "special", "shield", etc., due to the ability to customize controls. Like in ''Brawl'', the button colors match the default configuration of the [[GameCube Controller]].
*Similar to the How to Play videos in [[How to Play (SSBB)|''Brawl'']] and [[How to Play (SSB4)|''Smash 4'']], specific buttons are not mentioned, with the video naming buttons as "attack", "special", "shield", etc., due to the ability to customize controls. Like in ''Brawl'', the button colors match the default configuration of the [[GameCube Controller]].
*In addition to camera modifications, several other modifications are made to the gameplay in the video, in addition to other inconsistencies with the final game, including:
**Bowser's idle animation has him close his mouth and cover his teeth.
**Mario's up smash has lower base knockback and higher knockback scaling, to produce a greater contrast in launch distances.
**Mario's full health shield is slightly bigger, and is more resistant to damage from Bowser's [[Fire Breath]]
*This is the third How to Play video that shows the offscreen areas where fighters can be launched towards any blast line.
*This is the third How to Play video that shows the offscreen areas where fighters can be launched towards any blast line.
*This is the only How to Play video that runs at the game's native frame rate and resolution (excluding ''Smash 64's'' How to Play video, which is rendered in real time).
*This is the only How to Play video that runs at the game's native frame rate and resolution (excluding ''Smash 64's'' How to Play video, which is rendered in real time).