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(This definitely isn't weight related, as weight independent moves are also affected, but base knockback isn't, so it's not a straight multiplier.) |
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The attack is similar to [[Kirby]]'s {{b|Inhale|Kirby}} in appearance, but with slightly increased range and no copying ability. By pressing the special move button, Dedede will begin to inhale the air in front of him, creating a vortex. He will continue to inhale as long as the button is held down. If a character comes near him, they will automatically be sucked inside of him and will be trapped in his stomach. | The attack is similar to [[Kirby]]'s {{b|Inhale|Kirby}} in appearance, but with slightly increased range and no copying ability. By pressing the special move button, Dedede will begin to inhale the air in front of him, creating a vortex. He will continue to inhale as long as the button is held down. If a character comes near him, they will automatically be sucked inside of him and will be trapped in his stomach. | ||
When swallowed, Dedede's stomach enlarges to hold the victim, which hinders his mobility, disables dashing, and makes him only able to perform ground jumps. He also becomes monumentally more | When swallowed, Dedede's stomach enlarges to hold the victim, which hinders his mobility, disables dashing, and makes him only able to perform ground jumps. He also becomes monumentally more resistant to knockback scaling until Inhale ends, although oddly his vulnerability to base knockback remains unchanged. This can make King Dedede considerably harder to KO. For example, {{SSBU|Joker}}'s [[forward smash]] with [[Arsene]] active doesn't KO on the edge of [[Battlefield]] until 377.5% (with DI towards the stage). As a result, Inhale can be used as a niche survival measure in free for all or team battles. Dedede can spit the character back out when the attack button is pressed, unless they break free. Unlike Kirby, if the inhaled opponent is stagnant for whatever reason, Dedede will automatically spit them out after a short period of time. King Dedede also has 25 frames of [[invincibility]] after he inhales someone, with this being treated as grab invulnerability. If King Dedede is hit with a strong attack, Inhale will cancel while both characters are knocked back. | ||
During Inhale, King Dedede becomes far slower, with an inability to dash and slower walk speed. His [[jumpsquat]] also becomes 15 frames as of ''Ultimate'', with no action being able to be taken until then. His landing lag and air speed also substantially increase. While his fall speed is increased, it is very difficult for King Dedede to maneuver around while Inhale's grab is active. Due to this, it is very possible for a character to out-maneuver Dedede and exploit his compromised state. To offset this, it also isn't difficult to a character to hit the inhaled opponent as well as Dedede himself. As a result, in team battle situations, this can be exploited. | During Inhale, King Dedede becomes far slower, with an inability to dash and slower walk speed. His [[jumpsquat]] also becomes 15 frames as of ''Ultimate'', with no action being able to be taken until then. His landing lag and air speed also substantially increase. While his fall speed is increased, it is very difficult for King Dedede to maneuver around while Inhale's grab is active. Due to this, it is very possible for a character to out-maneuver Dedede and exploit his compromised state. To offset this, it also isn't difficult to a character to hit the inhaled opponent as well as Dedede himself. As a result, in team battle situations, this can be exploited. |