Template:SSB4 to SSBU changelist: Difference between revisions

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(Script viewer doesn't seem to have the data for Ultimate, but using the calculator and the smash 4 data it's pretty clear that this final smash is another victim of Nintendo's lust for pointlessly nerfing final smashes)
(Bayonetti is allowed a few nice things at least)
Line 9,451: Line 9,451:
**{{buff|It has a larger hitbox (4.2u → 5u (clean), 4.5u (late)).}}
**{{buff|It has a larger hitbox (4.2u → 5u (clean), 4.5u (late)).}}
*[[Smash attack]]s:
*[[Smash attack]]s:
**{{buff|All Wicked Weave hitboxes have been split into ground-only and aerial-only hitboxes, with the latter possessing [[transcendent priority]]. This prevents them from getting canceled out by aerial attacks.}}
**{{nerf|They have a lower maximum damage multiplier (1.4× → 1.2×).}}
**{{nerf|They have a lower maximum damage multiplier (1.4× → 1.2×).}}
**{{nerf|They have 8 additional frames of ending lag if they hit a shield.}}
**{{nerf|They have 8 additional frames of ending lag if they hit a shield.}}

Revision as of 12:49, February 16, 2020

{{{char}}} did not receive changes in this game.