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Template:UpdateList (SSBU)/7.0.0: Difference between revisions
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mNo edit summary |
(More undocumented changes (some specified). Again, deciphered to the best of my ability. https://w.atwiki.jp/smashsp_kensyou/pages/128.html) |
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|Mewtwo=*{{buff|Overall shield size has been increased.}} | |Mewtwo=*{{buff|Overall shield size has been increased.}} | ||
*{{buff|Mewtwo's shielding pose has been altered to reduce the possibility of a shield stab.}} | *{{buff|Mewtwo's shielding pose has been altered to reduce the possibility of a shield stab.}} | ||
*{{buff|Down | *{{buff|Down smash no longer has a Z-axis blind spot.}} | ||
|Roy=*{{ | |Roy=*{{buff|The trip rate on Roy's up smash is reduced (0.0 → -1.0) to make it never trip grounded opponents.}} | ||
|Chrom=*{{ | |Chrom=*{{buff|The trip rate on Chrom's up smash is reduced (0.0 → -1.0) to make it never trip grounded opponents.}} | ||
|Mr. Game & Watch=*{{buff|Overall shield size has been increased.}} | |Mr. Game & Watch=*{{buff|Overall shield size has been increased.}} | ||
|Meta Knight=*{{buff|Overall shield size has been increased.}} | |Meta Knight=*{{buff|Overall shield size has been increased.}} | ||
Line 69: | Line 69: | ||
|Zero Suit Samus=*{{buff|Overall shield size has been increased.}} | |Zero Suit Samus=*{{buff|Overall shield size has been increased.}} | ||
*{{nerf|Flip Jump's bury kick has much less knockback (25 base/145 scaling → 10/90), significantly reducing its bury duration.}} | *{{nerf|Flip Jump's bury kick has much less knockback (25 base/145 scaling → 10/90), significantly reducing its bury duration.}} | ||
|Wario=*{{change|Wario's head animation during hitstun was shifted.}} | |||
|Snake=*{{buff|Overall shield size has been increased.}} | |Snake=*{{buff|Overall shield size has been increased.}} | ||
*{{buff|Snake's head is briefly invincible after activating shield.}} | *{{buff|Snake's head is briefly invincible after activating shield.}} | ||
Line 75: | Line 76: | ||
|Diddy Kong=*{{buff|Overall shield size has been increased.}} | |Diddy Kong=*{{buff|Overall shield size has been increased.}} | ||
|Sonic=*{{buff|Overall shield size has been increased.}} | |Sonic=*{{buff|Overall shield size has been increased.}} | ||
*{{ | *{{buff|The trip rate on Sonic's up smash is reduced (0.0 → -1.0) to make it never trip grounded opponents.}} | ||
|King Dedede=*{{buff|Overall shield size has been increased.}} | |King Dedede=*{{buff|Overall shield size has been increased.}} | ||
|Olimar=*{{buff|Overall shield size has been increased.}} | |Olimar=*{{buff|Overall shield size has been increased.}} | ||
Line 127: | Line 128: | ||
*{{buff|Overall shield size has been increased.}} | *{{buff|Overall shield size has been increased.}} | ||
|Corrin=*{{buff|Overall shield size has been increased.}} | |Corrin=*{{buff|Overall shield size has been increased.}} | ||
<!--*{{change| | <!--*{{change|Down throw has a decreased hitlag modifier (2.5x → 1.5x).}}--> | ||
<!--*{{change|Unknown modifiers to Counter Surge were changed.}}--> | |||
|Bayonetta=*{{buff|Overall shield size has been increased.}} | |Bayonetta=*{{buff|Overall shield size has been increased.}} | ||
|Ridley=*{{buff|Ridley's posture was altered while shielding, reducing the possibility of him getting shield stabbed.}} | |Ridley=*{{buff|Ridley's posture was altered while shielding, reducing the possibility of him getting shield stabbed.}} | ||
Line 137: | Line 139: | ||
|Joker=*{{nerf|Downwards aerial [[Gun]]'s hitboxes do not spread out as far (Z2 offset: -9/0/9 → -2/0/2), noticeably reducing their horizontal range below Joker, especially at their maximum reach.}} | |Joker=*{{nerf|Downwards aerial [[Gun]]'s hitboxes do not spread out as far (Z2 offset: -9/0/9 → -2/0/2), noticeably reducing their horizontal range below Joker, especially at their maximum reach.}} | ||
*{{nerf|Arsene loses more time on the Rebellion Gauge when taking damage in a match with two to three combatants (lost frames: 12 * damage received → 16 * damage received).}} | *{{nerf|Arsene loses more time on the Rebellion Gauge when taking damage in a match with two to three combatants (lost frames: 12 * damage received → 16 * damage received).}} | ||
|Banjo & Kazooie=*{{change|The third hit of neutral attack was modified in some way.}} | |||
|Terry=**{{change|The third hit of neutral attack was modified in some way.}} | |||
|Universal=''There were no universal changes this update''. | |Universal=''There were no universal changes this update''. | ||
|''{{{char}}} did not receive changes in this update.'' | |''{{{char}}} did not receive changes in this update.'' | ||
}} | }} |
Revision as of 21:06, January 30, 2020
There were no universal changes this update.