Super Smash Bros. Ultimate

Piranha Plant (SSBU)/Forward tilt/Hit 2: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary
mNo edit summary
Line 1: Line 1:
{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
[[File:PiranhaPlantFTilt2.gif|thumb|330px|Hitbox visualization showing Piranha Plant's second hit of forward tilt.]]
[[File:PiranhaPlantFTilt2.gif|thumb|450px|Hitbox visualization showing Piranha Plant's second hit of forward tilt.]]
==Overview==
==Overview==
Piranha Plant delivers the second bite of its forward tilt, leaning in slightly more. It has slightly more range than the first hit, and possesses much more knockback, being enough to kill midweights at ledge at around 150%. It doesn't provide the same teeth intangibility as the first hit, and has only slightly more range than the first hit, making it easy to beat out. The move possesses enough shield pushback that when combined with the first hit, prevents most characters without a [[tether]] grab to shield-grab Piranha Plant.
Piranha Plant delivers the second bite of its forward tilt, leaning in slightly more. It has slightly more range than the first hit, and possesses much more knockback, being enough to kill midweights at ledge at around 150%. It doesn't provide the same teeth intangibility as the first hit, and has only slightly more range than the first hit, making it easy to beat out. The move possesses enough shield pushback that when combined with the first hit, prevents most characters without a [[tether]] grab to shield-grab Piranha Plant.

Revision as of 03:01, January 11, 2020

Hitbox visualization showing Piranha Plant's second hit of forward tilt.

Overview

Piranha Plant delivers the second bite of its forward tilt, leaning in slightly more. It has slightly more range than the first hit, and possesses much more knockback, being enough to kill midweights at ledge at around 150%. It doesn't provide the same teeth intangibility as the first hit, and has only slightly more range than the first hit, making it easy to beat out. The move possesses enough shield pushback that when combined with the first hit, prevents most characters without a tether grab to shield-grab Piranha Plant.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 6.0% 0 Sakurai angle Standard 40 110 0 HitboxTableIcon(False).png 6.5 top 0.0 7.5 to 10.5 15.0 1.5× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Bite (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Timing

Hitboxes 5-6
Interruptible 32
Animation length 46
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
Interruptibility
Interruptible