Talk:Luigi (SSBU): Difference between revisions
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Bumping this... ''[[User:Trainer Alex|<span style="color: blue;">'''Alex'''</span>]] the [[User talk:Trainer Alex|<span style="color: red;">'''Jigglypuff trainer'''</span>]]'' 18:00, December 1, 2019 (EST) | Bumping this... ''[[User:Trainer Alex|<span style="color: blue;">'''Alex'''</span>]] the [[User talk:Trainer Alex|<span style="color: red;">'''Jigglypuff trainer'''</span>]]'' 18:00, December 1, 2019 (EST) | ||
:Bump again... ''[[User:Trainer Alex|<span style="color: blue;">'''Alex'''</span>]] the [[User talk:Trainer Alex|<span style="color: red;">'''Jigglypuff trainer'''</span>]]'' 12:32, December 10, 2019 (EST) | :Bump again... ''[[User:Trainer Alex|<span style="color: blue;">'''Alex'''</span>]] the [[User talk:Trainer Alex|<span style="color: red;">'''Jigglypuff trainer'''</span>]]'' 12:32, December 10, 2019 (EST) | ||
::No no no no a million times no. This is simply a bug fix. Super Cyclone was not useful in any meaningful way. It was a situational technique that worked once at best. While the move can't be punished with it, it's still slow, doesn't go anywhere and gives Luigi no advantage due to its extremely long animation (FAF 86). it could only be done on platforms, limiting where you used it, as well as on the ledge. Cyclone sends up and doesn't rise much anymore, making it much less useful than literally every other tool Luigi has on the ledge. The move can maybe work once, but once the opponent knows you go for it, they're not gonna get hit by it again and you'll lose stage control. | |||
::The loss of z-drop during hitstun isn't listed as a nerf for characters with items. That's a much more impactful bug fix than Super Cyclone. It is not a nerf, it's a bug fix. The invincibility wasn't cleared on the same frame aerial and grounded due to them not having the same invincibility frames (1-7 vs 4-8). This bug didn't impact Luigi's metagame in the slightest. [[User:Zeckemyro|Hitbox Enthusiast Zeck]] ([[User talk:Zeckemyro|talk]]) 17:24, January 4, 2020 (EST) |
Revision as of 17:25, January 4, 2020
Should the Luigi Cyclone bugfix be treated as both a bugfix and a nerf
I'm given to understand that some form of a discussion on the topic occurred on the discord server, but this discussion was not properly documented, was likely to be pretty informal, and many SmashWiki users were unable to participate for one reason or another, which is why I think a proper consensus-style discussion on the matter should occur here.
As for my stance, I believe that we should list as a subpoint that this bugfix did hinder the utility of the move somewhat, and these are my key points as to why we should do so:
- All attacks, Luigi Cyclone included, are objectively more useful when the user is invincible for the duration of the move.
- The technique, while not exactly easy, was not so difficult as to prevent it from feasibly being used at the tournament level.
- There aren't a large number of examples of the technique being performed in a beneficial manner, however this is largely due to its short lifespan, as it did not take long for Nintendo to remove it once it was discovered, and had it remained players would have gotten better at performing it
- Bugfixes are not exclusively neutral and thus should not be treated as such. Some bugs can be beneficial or detrimental to fighters as well as neutral.
- A nerf is a nerf, regardless of the opinions of some about how significant a nerf it was.
Regarding whether the same treatment should be given to other bugfixes, a case by case basis is of course required. If a bug has both positive and negative effects, and it is difficult to determine whether it was beneficial or detrimental overall then there is no sense in listing it as a buff or a nerf, however this is clearly not the case here.
That's my 2 cents on the matter. Alex the Jigglypuff trainer 17:29, November 19, 2019 (EST)
- Support. There is no legitimate reason not to have this listed as a nerf. We list other fighter bugfixes as nerfs, for example Ness' Yo-yo glitch that was prevalent in Melee and fixed in Brawl. This is a similar case, and while some might consider this unimportant, the fact remains: it is still a nerf. As such, I think it should be added back onto the page for all of the reasons Alex and I previously listed. Your Senpai, Iron Warrior 11:44, November 20, 2019 (EST)
Bumping this... Alex the Jigglypuff trainer 18:00, December 1, 2019 (EST)
- Bump again... Alex the Jigglypuff trainer 12:32, December 10, 2019 (EST)
- No no no no a million times no. This is simply a bug fix. Super Cyclone was not useful in any meaningful way. It was a situational technique that worked once at best. While the move can't be punished with it, it's still slow, doesn't go anywhere and gives Luigi no advantage due to its extremely long animation (FAF 86). it could only be done on platforms, limiting where you used it, as well as on the ledge. Cyclone sends up and doesn't rise much anymore, making it much less useful than literally every other tool Luigi has on the ledge. The move can maybe work once, but once the opponent knows you go for it, they're not gonna get hit by it again and you'll lose stage control.
- The loss of z-drop during hitstun isn't listed as a nerf for characters with items. That's a much more impactful bug fix than Super Cyclone. It is not a nerf, it's a bug fix. The invincibility wasn't cleared on the same frame aerial and grounded due to them not having the same invincibility frames (1-7 vs 4-8). This bug didn't impact Luigi's metagame in the slightest. Hitbox Enthusiast Zeck (talk) 17:24, January 4, 2020 (EST)