Captain Falcon (SSBU)/Down throw: Difference between revisions
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(New Page: {{ArticleIcons|ssbu=y}} {{competitive expertise}} {|class="wikitable" style="float:right; margin:4pt;" !colspan=5|Captain Falcon down throw hurtbox visualization |- |File:CaptainFalco...) |
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==Overview== | ==Overview== | ||
Captain Falcon performs a chokeslam on the opponent. Primarily a combo throw and a very versatile one. It combos into dash attack and forward aerial until low percents, netural aerial until mid percents, and up aerial until high percents. Compared to ''Smash 4'', the move loses a lot of its combo potential at high percents due to its lower base knockback and higher knockback scaling. | |||
==Throw Data== | ==Throw Data== | ||
{{UltimateThrowTableHeader}} | {{UltimateThrowTableHeader}} |
Revision as of 22:35, December 27, 2019
Captain Falcon down throw hurtbox visualization | ||||
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Overview
Captain Falcon performs a chokeslam on the opponent. Primarily a combo throw and a very versatile one. It combos into dash attack and forward aerial until low percents, netural aerial until mid percents, and up aerial until high percents. Compared to Smash 4, the move loses a lot of its combo potential at high percents due to its lower base knockback and higher knockback scaling.
Throw Data
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound |
---|---|---|---|---|---|---|---|---|---|---|---|
Throw | 0 | 6.0% | Forward | 65 | 70 | 0 | 0.0× | None |
Timing
Invincibility | 1-21 |
---|---|
Throw Release | 21 |
Interruptible | 34 |
Animation length | 65 |
Lag time |
Hitbox |
Vulnerable |
Invincible |
Throw point |
Interruptible |
|