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If there is a tie for the most points when time expires, [[Sudden Death]] occurs between all tied players. The player who scores the final hit wins Sudden Death and most importantly, the match. | If there is a tie for the most points when time expires, [[Sudden Death]] occurs between all tied players. The player who scores the final hit wins Sudden Death and most importantly, the match. | ||
When the timer reaches five seconds, the [[announcer]] will start the [[Match timer#Final countdown timer|final countdown]] before calling out "TIME!" (TIME UP in ''Smash 64'' | When the timer reaches five seconds, the [[announcer]] will start the [[Match timer#Final countdown timer|final countdown]] before calling out "TIME!" (TIME UP in ''Smash 64'' for all regions, Japanese (''Melee'' onwards), Korean and Chinese versions) to signal the end of the match. | ||
The length of a match can be set to any whole number of minutes from 1 to 99, as well as infinite time for a match that cannot end without quitting via [[resetting]] or manually shutting off the game console. In addition, ''Super Smash Bros. Ultimate'' includes two additional lengths: 1:30 and 2:30. | The length of a match can be set to any whole number of minutes from 1 to 99, as well as infinite time for a match that cannot end without quitting via [[resetting]] or manually shutting off the game console. In addition, ''Super Smash Bros. Ultimate'' includes two additional lengths: 1:30 and 2:30. |
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