Super Smash Bros. series

Time: Difference between revisions

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If there is a tie for the most points when time expires, [[Sudden Death]] occurs between all tied players. The player who scores the final hit wins Sudden Death and most importantly, the match.
If there is a tie for the most points when time expires, [[Sudden Death]] occurs between all tied players. The player who scores the final hit wins Sudden Death and most importantly, the match.


When the timer reaches five seconds, the [[announcer]] will start the [[Match timer#Final countdown timer|final countdown]] before calling out "TIME!" (TIME UP in ''Smash 64'', Chinese, Japanese, and Korean versions) to signal the end of the match.
When the timer reaches five seconds, the [[announcer]] will start the [[Match timer#Final countdown timer|final countdown]] before calling out "TIME!" (TIME UP in ''Smash 64'' for all regions, Japanese (''Melee'' onwards), Korean and Chinese versions) to signal the end of the match.


The length of a match can be set to any whole number of minutes from 1 to 99, as well as infinite time for a match that cannot end without quitting via [[resetting]] or manually shutting off the game console. In addition, ''Super Smash Bros. Ultimate'' includes two additional lengths: 1:30 and 2:30.
The length of a match can be set to any whole number of minutes from 1 to 99, as well as infinite time for a match that cannot end without quitting via [[resetting]] or manually shutting off the game console. In addition, ''Super Smash Bros. Ultimate'' includes two additional lengths: 1:30 and 2:30.

Revision as of 05:59, December 12, 2019

This article is about the setting in Versus Mode called Time. For other uses of the term, see Time (disambiguation).
A time match in Ultimate between Diddy Kong, Mega Man, Toon Link, and Inkling on Green Greens.

Time is a setting in Versus Mode in which the winner is determined by whoever gains the most points when the match timer reaches an inevitable time out. A point is gained by KO'ing an opponent, while falling or self-destructing causes a player to lose a point. A team attack KO causes both the attacker and the KO'd player to lose a point. In Super Smash Bros. Melee, the number of points lost for SD'ing can be changed to 0, 1, or 2. This returns in Super Smash Bros. 4, but 0 is no longer an option. The number of points each player has is usually invisible during play, although it can be made visible through the unlockable Score Display setting from Melee onward or during replays in Brawl, or revealed through the big screen on Pokémon Stadium and Pokémon Stadium 2. The Time setting is the default match setting in all games except for the original Super Smash Bros..

If there is a tie for the most points when time expires, Sudden Death occurs between all tied players. The player who scores the final hit wins Sudden Death and most importantly, the match.

When the timer reaches five seconds, the announcer will start the final countdown before calling out "TIME!" (TIME UP in Smash 64 for all regions, Japanese (Melee onwards), Korean and Chinese versions) to signal the end of the match.

The length of a match can be set to any whole number of minutes from 1 to 99, as well as infinite time for a match that cannot end without quitting via resetting or manually shutting off the game console. In addition, Super Smash Bros. Ultimate includes two additional lengths: 1:30 and 2:30.

In the first three games, the minutes in the timer would go past 60 when matches longer than an hour were played. This was changed in Smash 4, which added an extra digit to the timer if the match timer is longer than one hour.

Gallery

Trivia

  • In a demo of Super Smash Bros. for Wii U, a match lasted 1 minute and 30 seconds, which cannot occur in regular gameplay; but it can in Ultimate.
  • The Training mode in all the games is programmed as an infinite time match.
  • Mushroom Kingdom, Mushroom Kingdom, Mushroom Kingdom II, Suzaku Castle and Moray Towers are the only stages in which the music changes when there are 30 seconds left in a timed match.
    • In Suzaku Castle's case, this only happens if the music currently playing is Ryu Stage Type A/B or Ken Stage Type A/B, as well as the stage themes of E. Honda, Chun-Li, Blanka, Zangief, Guile, Dhalsim, Balrog, Sagat, Vega, M. Bison, Dee Jay, T. Hawk, Fei Long, and Cammy in Ultimate with both types.
    • In Moray Towers' case, this occurs if a regular song from either Splatoon game is used depending on which game in the Splatoon series.