King K. Rool (SSBU)/Neutral attack: Difference between revisions
(noted that rool jab 123 is one of the highest damage jab combos in the game, which it is.) |
(Testing this move nav template) |
||
Line 7: | Line 7: | ||
*[[King K. Rool (SSBU)/Neutral attack/Hit 2]] | *[[King K. Rool (SSBU)/Neutral attack/Hit 2]] | ||
*[[King K. Rool (SSBU)/Neutral attack/Hit 3]] | *[[King K. Rool (SSBU)/Neutral attack/Hit 3]] | ||
{{MvSubNavKingKRool|g=SSBU}} |
Revision as of 00:19, December 3, 2019
Overview
King K. Rool's neutral attack consists of a palm strike, a claw swipe and then a kick. The first hit comes out very quickly for a superheavy - at frame 4 - making it effective for outframing opponent's options, breaking out of combos that lead to a grounded state, and more. It is one of the most damaging neutral attack combos in the game, dealing 12%. Due to King K. Rool's initial dash being particularly quick, it is also possible to dash and then quickly use this move as a burst option. This is particularly useful if Belly Super Armor has been damaged. There are also a number of followups from Hit 3, due to the Sakurai angle leading to tech situations and having reasonable hit advantage.
For the technical data of each individual hit, see:
- King K. Rool (SSBU)/Neutral attack/Hit 1
- King K. Rool (SSBU)/Neutral attack/Hit 2
- King K. Rool (SSBU)/Neutral attack/Hit 3
|