End of Day: Difference between revisions
No edit summary |
m (Adding an otherwise unused image) |
||
Line 85: | Line 85: | ||
<gallery> | <gallery> | ||
EndOfDay crash landing.jpg|The ship crashes onto its victims, and the explosion is very powerful. | EndOfDay crash landing.jpg|The ship crashes onto its victims, and the explosion is very powerful. | ||
End of Day SSB4 WiiU.jpeg|Olimar entering the S.S. Dolphin in {{forwiiu}}. | |||
End_of_Day_Explosion_SSB4_WiiU.jpeg|The explosion at the end of the Final Smash. | |||
Olimar SSBU Skill Preview Final Smash.png|End of Day as shown by a Skill Preview in ''Ultimate''. | Olimar SSBU Skill Preview Final Smash.png|End of Day as shown by a Skill Preview in ''Ultimate''. | ||
</gallery> | </gallery> |
Revision as of 18:42, November 15, 2019
End of Day | |
---|---|
File:End of Day SSBU.jpg Olimar using End of Day in Ultimate. | |
User | Olimar |
Universe | Pikmin |
Article on Pikipedia | Sunset |
End of Day (一日の終わり, End of One Day) is Olimar's Final Smash. Captain Olimar takes off in his spaceship (which buries and hurts enemies, doing about 27% damage from entering to take-off), leaving his opponents alone for Red Bulborbs (a common Pikmin enemy) to attack them. During the duration of the Bulborbs' attacks, the opponents receive about 47% damage. Afterward, the ship crash lands back onto the stage, hurting (34%) anyone in its path. A perfectly performed End of Day attack can cause nearly 100% damage to the opponents, plus the final explosion is often powerful enough to land a KO after the Bulborbs do their damage, placing this Final Smash as one of the most devastating in Super Smash Bros. Brawl, and it is almost as equally destructive in Super Smash Bros. 4. Despite being left behind, Olimar's Pikmin are unharmed, but left vulnerable to attack.
Overview
Upon activation of this move, the camera will follow Olimar's ascent into space and then fixate on the sky mostly above the upper blast line, causing opposing players to struggle to see what they are doing. The time of day changes to nighttime for the duration of this Final Smash, no matter what stage one is playing on. Pausing the match during the attack will not allow the use of regular pause camera controls; the camera will remain fixed. Olimar's ship is a meteor smash if it hits a foe in midair upon ascent. It is therefore possible to use of End of Day to edgeguard by intercepting recovering enemies with the ship; this is also virtually impossible to meteor cancel.
When finishing the move, the explosion from the crashing ship sends Olimar shooting up to the top of the screen in a state similar to helplessness (it uses the tumbling animation, but he cannot perform any attacks until he touches solid ground, just like when he is helpless). Olimar cannot tech on the floor after he tumbles out of his ship. Until Olimar lands from this jump, the Pikmin will not move to him and he cannot perform Pikmin Order. Opponents that have survived the attack can then have an opportunity to kill Pikmin quickly before they react.
As Olimar's ship always falls at the center of the stage, it is considered a good idea to pitfall trap the opponents at the center and upper parts of the stage. The ship's liftoff can bury opponents, but only if they are close to the ship at liftoff. In SSB4, the ship's descent can be controlled, allowing more range and overall usage, but also with the danger of a SD if overshot.
All damage from End of Day can be avoided by characters with high vertical recovery like Pit, R.O.B., and Meta Knight or characters with multiple midair jumps such as Kirby, Jigglypuff, and King Dedede by allowing them to stay within range of the camera (avoiding hoop damage) when it pans upward as well as allowing them to avoid the entire length of the Bulborb attacks. However, the camera may make it difficult to tell if the character will land on the ground or not, or if they will be in the range of the ship's attack when it falls. These characters must also avoid touching Olimar's ship at the sky above the upper blast line or they will be star KO'd automatically. Other characters can also partially dodge the Final Smash by sidestepping constantly, provided they were not buried before the Bulborbs attack. In Mushroomy Kingdom 1-2 (the underground version), a player on the top layer of blocks can also avoid the Bulborbs.
Certain stages (such as custom stages) will cause Olimar to self-destruct after using this Final Smash; since the ship will always fall in the center of the stage, it will drop right through if there is no platform in the middle (similar to Ike's Great Aether). This can happen in Bridge of Eldin and just before the loop in Mushroomy Kingdom 1-2. (In Brawl, this will probably not actually count as an SD due to Brawl's KO-allotting system.)
Whether the main part of the move has an actual hitbox or not is unknown; the Bulborb models created (only one in Brawl, two in SSB4) simply bob up and down at the bottom of the screen while the opponents take steady damage.
End of Day is one of the four Final Smashes that can affect a team player with Friendly Fire turned off, a trait shared with Landmaster, Puff Up, and Galaxia Darkness. This is solely because of the hoop damage caused when the screen moves away from the main stage. Teammates will be affected at a much smaller interval than opponents, though. As the hoop damage is the only ally damage involved, End of Day can only KO an ally when in Stamina Mode. Like Landmaster, this will not count as a self-destruct.
The confirmation of the move at Smash Bros. DOJO!! stated that if more fighters are present, the move does more damage. On the other hand, if more fighters are dueling when this Final Smash is initiated, then there is more of a chance that the fighters would steal Olimar's KOs. Masahiro Sakurai stated that this was to balance the move out. However, the wording of the statement partially implies that the damage dealt to each opponent depends on the number of opponents, where in actuality the damage to each opponent is constant, and it simply deals more damage in total when all opponents are considered.
Origin
Olimar's Final Smash originates from Pikmin on the Nintendo GameCube, where at the end of each day, Olimar will have to gather up his army and then fly off into the atmosphere in his ship, the S.S. Dolphin, along with the Pikmin Onions. If any Pikmin are left behind, they are eaten by predators on the surface. The spaceship used by Olimar in Brawl, known as the Hocotate Ship, is taken from Pikmin 2, and the landing could possibly be a reference to the S.S. Dolphin crashing at the beginning of or during the bad ending of Pikmin. Template:-
Trophy Descriptions
In Super Smash Bros. Brawl
- End of Day
- Olimar's Final Smash. Dusk falls, and his spaceship makes a landing. Olimar takes the Onion, with all his Pikmin aboard, and blasts off for the stars. In Pikmin, native life-forms grew active and violent at night, making it lethal to remain on the surface--this is why Olimar would take his Onions and leave at night. This technique breaks the framework of the game.
- : Super Smash Bros. Brawl
In Super Smash Bros. for Wii U
- End of Day
On the planet Olimar is investigating, the native creatures become extra violent at night, forcing him to retreat to orbit every evening. His Final Smash works the same way: night falls and Olimar takes to the sky, leaving his foes to the mercy of the wildlife below. Olimar returns when dawn breaks and you can adjust his less-than-safe landing!
On the planet of the Pikmin, the native creatures get quite violent come nightfall, so Olimar retreats into orbit every evening. That's how his Final Smash works, too: Olimar takes off in his trusty Dolphin[sic], then in comes the beasties to take care of the other fighters. When Olimar returns, make sure he touches down, er...safely!
End of Day KO Glitch
The End of Day Star/Screen KO Glitch is a glitch in Super Smash Bros. for Wii U that allows Star KOs and Screen KOs to still occur when the match timer reaches five seconds, despite the game being programmed to prevent this from happening. To perform the glitch, Olimar must be in the match and have the Final Smash glow, then use it when a character is about to be KO'd off the upper blast line when the timer is under five seconds. Make it so the character going to be KO'd does not hit Olimar's ship, as this will Meteor Smash them to the ground. The glitch is done easiest when a character is about to be KO'd by a Beetle. If done correctly, the KO'd character will be Star or Screen KO'd instead of Blast KO'd and the match can potentially end before the KO animation completes - this would not be recommended in serious matches, as no points/stock/coins will be taken from the victim. The glitch also only works on stages that have Star and/or Screen KOs enabled.
Trivia
- The trophies for End of Day have had a few errors:
- The Brawl trophy states that Olimar takes the Onion, but he in fact takes his ship, the Hocotate Ship.
- Furthermore, Olimar leaves the Pikmin behind, even though it says he takes them aboard. Unlike the games, Olimar boards his ship without being accompanied by his Pikmin's respective Onions; in fact, Onions do not even appear in his Final Smash.
- Finally, the Bulborbs attacking the players do not harm the Pikmin in Smash (in the games, Pikmin left behind were eaten).
- The British English version of the Smash for Wii U trophy erroneously states that Olimar takes the Dolphin, where, again, Olimar instead takes the Hocotate Ship.
- Because the camera goes up along with the ship, it views things that can only otherwise be viewed via hacking the game:
- In New Pork City, the tower on the top of the stage in the background can be seen in the night sky.
- In Yoshi's Island, the player can see the moon where Yoshi fought Raphael the Raven.
- In the underground section of Castle Siege, instead of the night sky, the player can see the roof of the cave.
- On Delfino Plaza, the player is able to see Corona Mountain.
- On Rumble Falls, platforms that are not currently in the camera's view can be seen. If a platform is above a certain height, landing on it will automatically Star/Screen KO the player who jumped on it.
- In Mario Circuit, on the stop where the track is covering the top blast line, the ship will go through the track. It also covers the night sky.
- If done on Flat Zone 2, Olimar will fly out of the Game and Watch.
- Visual effects, such as that of Shadow's Chaos Control, are still visible during the Final Smash.
- Certain effects such as being upside-down from Palkia on Spear Pillar make the ship appear to be crashing down instead of going up.
- If the player uses one of Olimar's alternate costumes to play as Alph, they will still use the Hocotate Ship, as opposed to the S.S. Drake. The Hocotate Ship was shown crashed when Alph saw it, and it was stated to be unusable at the end of Pikmin 3.
- When Olimar uses this Final Smash in Brawl, the stage is still visible and simply darkens as a star overlay appears. In SSB4, this is changed, and the entire screen fades to black until the Hocotate Ship reenters.
- In SSB4, if Olimar has teammates while using the Final Smash, they will suddenly gain random super armor, surviving any attack. However, sometimes they will still take knockback from certain things.
- In Ultimate, if End of Day is used on the Training stage, the Bulborbs will not attack the opponents on the ground, because the camera pan will make it too high for them to reach.
Gallery
Olimar entering the S.S. Dolphin in Super Smash Bros. for Wii U.
External links
- Confirmation
- YouTube commercial with attack
- YouTube video on the underground version of Mushroomy Kingdom glitch