Recovery: Difference between revisions

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Tag: Mobile edit
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|{{SSBU|Squirtle}}||While Squirtle's recovery by itself is largely unchanged from ''Brawl'', [[Pokémon Change]] can now be used in midair, allowing Squirtle to take advantage of {{SSBU|Pokémon Trainer}}'s other Pokémon for recovery.
|{{SSBU|Squirtle}}||While Squirtle's recovery by itself is largely unchanged from ''Brawl'', [[Pokémon Change]] can now be used in midair, allowing Squirtle to take advantage of {{SSBU|Pokémon Trainer}}'s other Pokémon for recovery.
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|{{SSBU|Terry}}||[[Rising Tackle]] is Terry's primary vertical recovery option, it grants short distance in comparison to many others and is hard to sweetspot ledges with, but if ↓ is briefly held before doing the move's input, Terry will become intangible which alleviates his chances to be edgeguarded.
Due to Terry being given the unique trait of two side specials, he was two horizontal recovery options: [[Burning Knuckle/Crack Shoot|Burning Knuckle]] grants him slight horizontal distance and is very powerful when the inputs are performed which discourages opponents'  edgeguards, and [[Burning Knuckle/Crack Shoot|Crack Shoot]] grants more horizontal distance than Burning Knuckle and is hard to interrupt.
[[Power Dunk]] sends Terry diagonally downwards while keeping his aerial momentum, but this move is very situational for recovery and is only recommended if he's at the upper left/right blast zone.
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|{{SSBU|Toon Link}}||[[Spin Attack]] retains more horizontal momentum near the end of the move.
|{{SSBU|Toon Link}}||[[Spin Attack]] retains more horizontal momentum near the end of the move.
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