Autolink angle: Difference between revisions

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===368˚===
===368˚===
Introduced in ''Ultimate'', the 368˚ angle is the newest autolink angle known to exist. Its exact behaviour is unknown, but it appears to function similarly to the 367˚ autolink angle, in that it fixes the launch speed of attacks, but is primarily used to allow the knockback from one hitbox to launch the fighter into another separate hitbox in a different location, with the motion of the attacker being ignored in favour of the predicted location of the next hitbox. As such, it is mostly used for grounded attacks such as Samus, Charizard and Duck Hunt's up smashes, along with Duck Hunt's down smash.
Introduced in ''Ultimate'', the 368˚ angle is the newest autolink angle known to exist. Its exact behaviour is unknown, but it appears to function similarly to the 367˚ autolink angle, in that it fixes the launch speed of attacks, but is primarily used to allow the knockback from one hitbox to launch the fighter into another separate hitbox in a different location, with the motion of the attacker being ignored in favour of the predicted location of the next hitbox. As such, it is mostly used for grounded attacks such as Samus, Charizard and Duck Hunt's up smashes, along with Duck Hunt's down smash. When launching opponents, its angle depends on the direction the target location is relative to the victim, while its launch speed depends on the distance to the target location and how soon the victim is intended to get there. As such, it is capable of causing and maintaining very high launch speeds (which can be amplified by making the attacker larger to increase the distances involved). Upon reaching the target location, if the opponent is not hit their launch speed drops off sharply to a low level, and then decays like ordinary knockback. Oddly, if a move sets the weight of the target, this sometimes does not function properly.


==List of attacks that use the autolink angle==
==List of attacks that use the autolink angle==