Training (stage): Difference between revisions

Already mentioned. And adding "normal" there is pointless
(→‎Layout: Added the fact that the battlefield section s also reused)
(Already mentioned. And adding "normal" there is pointless)
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Training is a very large stage with a grid for a background. The grid is scored with large gray boxes, each made of a 10 X 10 set of small gray squares. Larger colored squares indicate multiples of 5 and 10, with the former being blue and the latter being red. In addition, a large red line labelled 0 is present in the flat plane section. The distance to the blast zones from 0 on [[Final Destination (SSBU)|Final Destination]] and [[Battlefield (SSBU)|Battlefield]] are also displayed.
Training is a very large stage with a grid for a background. The grid is scored with large gray boxes, each made of a 10 X 10 set of small gray squares. Larger colored squares indicate multiples of 5 and 10, with the former being blue and the latter being red. In addition, a large red line labelled 0 is present in the flat plane section. The distance to the blast zones from 0 on [[Final Destination (SSBU)|Final Destination]] and [[Battlefield (SSBU)|Battlefield]] are also displayed.


The stage is divided into three sections: a large flat solid platform on the right, a Battlefield section in the middle and a section with a single vertical wall to the left. All solid ledges are grabbable. The primary revival platform drops players directly on the 0 line. The Battlefield section is also used in the [[Online]] Training Stage.
The stage is divided into three sections: a large flat solid platform on the right, a Battlefield section in the middle and a section with a single vertical wall to the left. All solid ledges are grabbable. The primary revival platform drops players directly on the 0 line.


The stage has a unique camera which always faces the stage straight on, so that the grid will not be subject to parallax error, however certain final smashes are able to bypass this temporarily. Contrary to common belief, the stage itself is not two-dimensional, and thus hitboxes will behave normally on it.
The stage has a unique camera which always faces the stage straight on, so that the grid will not be subject to parallax error, however certain final smashes are able to bypass this temporarily. Contrary to common belief, the stage itself is not two-dimensional, and thus hitboxes will behave normally on it.


==Trivia==
==Trivia==
*This is the only Normal selectable stage in ''Ultimate'' that cannot be played on in [[8-Player Smash]].
*This is the only selectable stage in ''Ultimate'' that cannot be played on in [[8-Player Smash]].
*This is the only stage that does not have a selectable Battlefield or Omega form.
*This is the only stage that does not have a selectable Battlefield or Omega form.
**Despite this, a Battlefield form is playable while waiting for a Quickplay game to start.
**Despite this, a Battlefield form is playable while waiting for a Quickplay game to start.