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[[File:MeleeFreezingAttack.png|thumb|250px|[[Blizzard]], a freezing attack, being used in ''Melee'']] | [[File:MeleeFreezingAttack.png|thumb|250px|[[Blizzard]], a freezing attack, being used in ''Melee'']] | ||
[[File:Freeze Ice Climbers SSBB.png|thumb|250px|[[Blizzard]], used in ''Brawl'']] | [[File:Freeze Ice Climbers SSBB.png|thumb|250px|[[Blizzard]], used in ''Brawl'']] | ||
'''Freezing''', also known as '''ice''', is an attack [[effect]] in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]] that debuted in ''[[Super Smash Bros. Melee]]'' and has appeared in every subsequent game. Fighters hit by a freezing attack are [[frozen]] for an amount of time based on the damage dealt by the attack. Additionally, in ''Ultimate'', a stacking effect occurs when frozen fighters are hit with freezing attacks. | '''Freezing''', also known as '''ice''', is an attack [[effect]] in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]] that debuted in ''[[Super Smash Bros. Melee]]'' and has appeared in every subsequent game. Fighters hit by a freezing attack are [[frozen]] for an amount of time based on the damage dealt by the attack. Additionally, in ''Ultimate'', the damage taken by the opponent is now a factor, but knockback is not. A stacking effect was also introduced, which occurs when frozen fighters are hit with freezing attacks. | ||
In ''[[Super Smash Bros. Melee]]'' only, being hit by a freezing attack causes a variation of the [[ping]] sound to play; high knockback-dealing attacks, such as the [[Freezie]] and [[Articuno]]'s attack, cause the actual ping sound. | In ''[[Super Smash Bros. Melee]]'' only, being hit by a freezing attack causes a variation of the [[ping]] sound to play; high knockback-dealing attacks, such as the [[Freezie]] and [[Articuno]]'s attack, cause the actual ping sound. |