Super Smash Bros. 4

Peach (SSB4)/Neutral attack/Hit 2: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary
m (Added the damage amount.)
 
(7 intermediate revisions by 6 users not shown)
Line 1: Line 1:
{{ArticleIcons|ssb4=y}}
[[File:PeachJab2.gif|thumb|270px|Hitbox visualization showing Peach's second jab.]]
{{competitive expertise}}
{{competitive expertise}}
==Overview==
The second hit of {{SSB4|Peach}}'s [[neutral attack]] is an outward hand slap. It has little utility outside of spacing since it cannot [[KO]] reliably. It deals 3% damage.


==Update history==
==Update history==
Line 57: Line 62:
!Interruptible
!Interruptible
|30
|30
|-
!Animation length
|37
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=26}}{{FrameStrip|t=Interruptible|c=1}}
{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=26}}{{FrameStrip|t=Interruptible|c=8}}
{{FrameStripEnd}}
{{FrameStripEnd}}


Line 67: Line 75:
{{MvSubNavPeach|g=SSB4}}
{{MvSubNavPeach|g=SSB4}}
[[Category:Peach (SSB4)]]
[[Category:Peach (SSB4)]]
[[Category:Neutral attacks (SSB4)]]

Latest revision as of 19:30, June 16, 2019

Hitbox visualization showing Peach's second jab.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Overview[edit]

The second hit of Peach's neutral attack is an outward hand slap. It has little utility outside of spacing since it cannot KO reliably. It deals 3% damage.

Update history[edit]

Super Smash Bros. 4 1.0.8

  • Buff Hitbox 1 radius: 2.4 → 3.0.
  • Buff Hitbox 2 radius: 2.4 → 4.0.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 3% 0 Sakurai angle 30 100 0 3.0 16 2.5 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slap SpecialsDirect.png
1 0 3% 0 Sakurai angle 30 100 0 3.0 16 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slap SpecialsDirect.png
2 0 3% 0 Sakurai angle 30 100 0 4.0 15 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slap SpecialsDirect.png

Timing[edit]

Hitboxes 2-3
Interruptible 30
Animation length 37
FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
Interruptibility
Interruptible