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User:Miles of SmashWiki/Stuff for Smash: Difference between revisions
m (→Music tracks: fixed some dead links, added a few) |
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:{{symbol|castlevania|16px}} [https://www.youtube.com/watch?v=xQRMjAg2jN0 ''Clockwork''] [https://www.youtube.com/watch?v=R5lGm6Cne5c ''Mansion''] | :{{symbol|castlevania|16px}} [https://www.youtube.com/watch?v=xQRMjAg2jN0 ''Clockwork''] [https://www.youtube.com/watch?v=R5lGm6Cne5c ''Mansion''] | ||
:{{symbol|castlevania|16px}} [https://www.youtube.com/watch?v=BLOcT25ph9k ''Marble Gallery''] | :{{symbol|castlevania|16px}} [https://www.youtube.com/watch?v=BLOcT25ph9k ''Marble Gallery''] | ||
:{{symbol|persona|16px}} [https://www.youtube.com/watch?v= | :{{symbol|persona|16px}} [https://www.youtube.com/watch?v=sqbsVjwXo3o ''Unavoidable Battle''] | ||
:{{symbol|persona|16px}} [https://www.youtube.com/watch?v=lxO7v5dSOVE ''Heartful Cry (Persona 4 Arena)''] | |||
:{{symbol|persona|16px}} [https://www.youtube.com/watch?v=cwABWVby-Xw ''Danger Zone''] | :{{symbol|persona|16px}} [https://www.youtube.com/watch?v=cwABWVby-Xw ''Danger Zone''] | ||
:{{symbol|persona|16px}} [https://www.youtube.com/watch?v=zl74EmI0DxE ''I'll Face Myself ~Battle~''] | :{{symbol|persona|16px}} [https://www.youtube.com/watch?v=zl74EmI0DxE ''I'll Face Myself ~Battle~''] | ||
:{{symbol|persona|16px}} [https://www.youtube.com/watch?v= | :{{symbol|persona|16px}} [https://www.youtube.com/watch?v=A4DKTAKE03g ''The Almighty''] | ||
:[[File:SpecialStagesSymbol.svg|16px|link=List of minor universes#Detective Club]] [https://www.youtube.com/watch?v=_TiEfain5LM ''In Front of the School Gate''] | :[[File:SpecialStagesSymbol.svg|16px|link=List of minor universes#Detective Club]] [https://www.youtube.com/watch?v=_TiEfain5LM ''In Front of the School Gate''] | ||
:[[File:SpecialStagesSymbol.svg|16px|link=wikipedia:Itoi Shigesato no Bass Tsuri No. 1]] [https://www.youtube.com/watch?v=_SLvJi6dKxs ''Ending (No. 1 Bass Fishing'')] | :[[File:SpecialStagesSymbol.svg|16px|link=wikipedia:Itoi Shigesato no Bass Tsuri No. 1]] [https://www.youtube.com/watch?v=_SLvJi6dKxs ''Ending (No. 1 Bass Fishing'')] |
Revision as of 00:35, April 24, 2019
Here's some stuff that I think would be cool in Smash. I'm not 100% deeply attached to most of these, but I would enjoy seeing them. Comments are welcomed, if you're so inclined.
Much of this page is out-of-date because it was written in the era of SSB4 DLC. Updates will come sporadically at most.
Add a universe
Instances of adding or promoting a whole universe to "major" representation.
Panel de Pon
Lip | |
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![]() ![]() Official artwork of Lip from Panel de Pon. | |
Universe | Panel de Pon |
Debut | Panel de Pon (1995) |
Smash Bros. appearances | SSB_ |
Most recent non-Smash appearance | Planet Puzzle League (Japanese version only, 2007) |
Console/platform of origin | Super Famicom |
Species | Fairy |
Lip's special moves | |
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![]() | |
Neutral special | Panel Flip |
Side special | Petal Spin |
Up special | Fluff Ride |
Down special | Garbage Block |
Final Smash | Combo Chain |
Lip's Stage | |
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![]() ![]() | |
Universe | Panel de Pon |
Appears in | SSB_ |
Maximum players | 8 |
Tracks available | Lip's Theme Title (Panel de Pon) Windy's Theme Sherbet's Theme Ruby's Theme Elias's Theme Flare's Theme Neris's Theme |
The Wonderful 101
Wonder-Red | |
---|---|
![]() ![]() Official artwork of Wonder-Red from The Wonderful 101. | |
Universe | The Wonderful 101 |
Debut | The Wonderful 101 (2013) |
Smash Bros. appearances | SSB_ |
Most recent non-Smash appearance | The Wonderful 101 (2013) |
Console/platform of origin | Wii U |
Species | Human |
Wonder-Red's special moves | |
---|---|
![]() | |
Neutral special | Wonderful Cyclone |
Side special | Wonderful Stinger |
Up special | Wonderful Rising |
Down special | Unite Morph |
Final Smash | Platinum Robo |
Blossom City | |
---|---|
![]() ![]() | |
Universe | The Wonderful 101 |
Appears in | SSB_ |
Maximum players | 8 |
Tracks available | Tables Turn ST01: Roll Out, Wonderful 100! ST02: Head for Blossom Tower ST03: Stratospheric Airport Strato Port Hitchin' a Missile Intertwined Jergingha - Planet Destruction Form The Won-Stoppable Wonderful 101 |
Other content
Playable characters
Realistic expectations
Plausible first/second-party newcomers from represented series.
Out-there possibilities
Improbable third-party choices who would be appealing for various reasons.
Assist Trophies
Green Glove
King Hippo
Rhythm Punching Bag
Diamond Golem
Chun-Li
Firebird
The Prince
Chibi-Robo
Karate Joe
Mallo
Monita
Qbby
Professor Layton
Jibanyan
Gamyga
Items
Mii costumes
Diddy Kong Cap
Slime Hat
Darunia Suit, Darunia Hat
Blaziken Suit, Blaziken Hat
Tifa Outfit, Tifa Wig
Rayman Outfit, Rayman Wig
Samurai Goroh Outfit, Samurai Goroh Wig
Teddy Outfit, Teddy Wig
Jeanne Outfit, Jeanne Wig
Vyse Outfit, Vyse Wig
Dark Samus's Armor, Dark Samus's Helmet
Sharla Outfit, Sharla Wig
Bass Outfit, Bass's Helmet
Lucca's Outfit, Lucca's Helmet
Stages
Bob-omb Battlefield
Super Bell Hill
Bowser's Castle
Yoshi's House
Nep-Enut's Domain
Sunset Shore
Golden Temple
Homecoming Hijinx
Hyrule Field
Dragon Roost Island
Tower of Hera
Chozodia
Phendrana Drifts
Sanctuary Fortress
Galactic NOVA
Patch Land
Meteo
Bell Tower
Sootopolis City
Realgam Tower
Sand Ocean
Fire Field
Saturn Valley
Osohe Castle
Manhole
That First Town
Lightning Chariot Base
Syrup Castle
Diamond City
Twilight River
Gyromite
Rhythm Kung-Fu
Eryth Sea
Fallen Arm
Primordia
Hogan's Alley
Casino Night Zone
Air Man Stage
Save Point
Music tracks
I capped myself at a few songs per character universe otherwise the list would be far too long. A few series are omitted for now, but there's some other tracks thrown in too.
Koopa's Road
A Secret Course
Come On!
Buoy Base Galaxy
Sprawling Savanna
Title (Yoshi's Island)
Underground Theme (Yoshi's Island)
Overworld Theme (Yoshi's Island)
Special Course (Woolly World)
Krook's March
Rockface Rumble
Boulder Roller
Busted Bayou
Aqueduct Assault
Deku Palace
Title (Wind Waker)
Mini-Boss (Wind Waker)
Silent Guardians
Talus Battle
Surface of SR388
Brinstar Red Soil Swampy Area
Phendrana Drifts (Depths)
Tallon Overworld 2
Chozo Laboratory
Magma Flows
Another Dimension
Bouncing Boss Battle
Song of Supplication
Route 42
Battle (Raikou/Entei/Suicune)
Route 120
Friendly Battle (Colosseum)
Route 15 (X & Y)
The Long Distance of Murder (Red Canyon)
Night of Big Blue
Theme of Captain Falcon
Big Blue (Mario Kart 8)
Wisdom of the World
Hippie Battle
Boy Meets Girl (Twoson)
Dangerous Guys
Piggy Guys
Stage Select (Ice Climber)
Eldigan the Lionheart
Companions
Scars of the Scouring / Softly with Grace
Distant Roads
Dusk Falls (Fire)
Octopus
Skyworld (Kid Icarus)
Overworld (Of Myths and Monsters)
Four Seasons
Pyoro
Tomorrow Hill
Body Rock
Introducing Wario Deluxe
Wistful Wild
Title (Pikmin 3)
Game A (Gyromite)
Rainy Day
Agent K.K.
K.K. Chorale
Wandering
Minor Circuit (Super Punch-Out!!)
Major Circuit
Ending (Punch-Out!!)
Table Tilt
Rhythm Kung-Fu
Colony 9
Unfinished Battle
On the Fallen Arm
Mechonis Field
The Key We've Lost
Shellfie
Sucker Punch
Tentacular Circus
Eight-Legged Advance
Nintendo 3DS eShop
Main Theme (Metal Gear Solid)
Lethal Encounter
Chemical Plant Zone
Ice Cap Zone
Dr. Cossack Stage 1
Slash Man Stage
Galaxy Man Stage
Fuse Man Stage
Pac-Man Game Room
Title (Pac-Man World)
Fly Me To The Moon (Climax Mix)
Tomorrow is Mine (Original)
Clockwork Mansion
Marble Gallery
Unavoidable Battle
Heartful Cry (Persona 4 Arena)
Danger Zone
I'll Face Myself ~Battle~
The Almighty
In Front of the School Gate
Ending (No. 1 Bass Fishing)
Katamari on the Rocks
Lonely Rolling Star
Que Sera Sera
A Puzzling Afternoon
Strike the Earth!
In the Halls of the Usurper
An Underlying Problem
Hidden by Night
Main Theme (ARMS)
Spring Stadium
Ribbon Ring
GameCube Menu
Modes and system
These are old ideas from the SSB4 era, but I'm leaving 'em here for now.
- A new mode named Smash Dash. Essentially a platform/beat-'em-up combination, with elements similar to the Mushroom Kingdom Adventure Mode level, several Subspace Emissary levels, and Smash Run. Characters would be dropped into a randomly generated level, each of which would include light platforming elements and a random selection of enemies similar to Smash Run. Players would have access to a system of powers like Uprising and Smash Run. Ambushes are common.
- At each level's halfway point and conclusion, players will encounter a miniboss-style enemy such as Bonkers, who must be defeated to progress.
- After finishing two levels, players will fight a matching boss enemy, such as Petey Piranha if playing as Mario, Ridley if playing as Samus, Duon if fighting as Mr. Game & Watch, etc. Most series would provide an appropriate boss, and any characters from series without a boss would fight one from a thematically similar series or from the SSE.
- Defeating the boss "clears" the mode as that character, similar to Adventure Mode (and would award the "Alt." trophy or similar). However, players can keep playing to fight through more levels, more midbosses, and bosses every other level. Each boss fight after the first is randomized. Clearing additional levels yields further rewards such as trophies, gold, etc.
- Custom moves and equipment are separated entirely, and matches can be played with both, either, or neither - and are clearly labeled. Custom moves may be used without building a "set", and can be assigned on the CSS.
- Custom moves are changed to have fewer cases of "more powerful but slower" and "weaker but faster" kinds of things, and instead more distinct customs that reference source material. For example, custom moves for Mario's Fireball could instead offer more distinct options like the Superball, or alternatives for Shulk's Back Slash being different arts like Shaker Edge.
- Trophies being somewhat less dependent on model rips from source games in general, allowing for more instances of older characters getting new models. (Melee had some of this, but how much of that was deliberate design choice versus how much was due to lack of contemporary 3D models isn't clear.)
- At the end of all major DLC development, new challenges are added for free involving the DLC characters and content. These would unlock additional trophies, CDs, etc. related to the new content.