Samus (SSBM)/Neutral aerial: Difference between revisions
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==Overview== | ==Overview== | ||
[[File:Samus Neutral Aerial Hitbox Melee.gif|thumb|Hitbox of Samus's nair.]] | [[File:Samus Neutral Aerial Hitbox Melee.gif|thumb|Hitbox of Samus's nair.]] | ||
Samus performs a flying [[sex kick]]. This attack deals 14% with good [[knockback]]. This attack, due to Samus's long legs, has great [[reach]] compared to other sex kicks. Therefore, not only is it good at [[KO]]'ing foes under 150%, but it | Samus performs a flying [[sex kick]]. This attack deals 14% with good [[knockback]]. This attack, due to Samus's long legs, has great [[reach]] compared to other sex kicks. Therefore, not only is it good at [[KO]]'ing foes under 150%, but it is a great defensive maneuver, usable for [[spacing]] and the like. It is rather good at [[combo]]ing opponents if they [[DI]] wrong, despite being a sex kick, which normally lacks combo ability. It has excellent knockback scaling, but very low base knockback, making it an efficient combo finisher. This sex kick is one of the best, if not the best, sex kicks in the game. | ||
==Hitboxes== | ==Hitboxes== |
Revision as of 17:44, April 17, 2019
Overview
Samus performs a flying sex kick. This attack deals 14% with good knockback. This attack, due to Samus's long legs, has great reach compared to other sex kicks. Therefore, not only is it good at KO'ing foes under 150%, but it is a great defensive maneuver, usable for spacing and the like. It is rather good at comboing opponents if they DI wrong, despite being a sex kick, which normally lacks combo ability. It has excellent knockback scaling, but very low base knockback, making it an efficient combo finisher. This sex kick is one of the best, if not the best, sex kicks in the game.
Hitboxes
Timing
Attack
Initial autocancel | 1-4 |
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Clean hit | 5-8 |
Late hit | 9-29 |
Ending autocancel | 35- |
Interruptible | 40 |
Animation length | 49 |
Landing lag
Animation length | 15 |
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L-cancelled animation length | 7 |
Normal | |||||||||||||||
L-cancelled |
Lag time |
Hitbox |
Hitbox change |
Autocancel |
Interruptible |