Trophy: Difference between revisions

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*When purchasing a trophy in ''Super Smash Bros. for Wii U'', it will be marked as a newly collected trophy, regardless of whether or not the player owns it.
*When purchasing a trophy in ''Super Smash Bros. for Wii U'', it will be marked as a newly collected trophy, regardless of whether or not the player owns it.
*''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Ultimate]]'' are the only two games in the series to not feature collectable Trophies.
*''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Ultimate]]'' are the only two games in the series to not feature collectable Trophies.
*The integration of [[amiibo]] in ''Smash 4'' and ''Ultimate'' appears to be a defictionalization of the role of trophies in the lore of the ''Smash'' series, particularly the interpretation used by Sakurai in the lead-up to ''Ultimate''; the amiibo are real-life versions of the in-game trophies, and summon a "living" version of the fighter in the imaginary ''Smash Bros.'' world when activated.
*The integration of [[amiibo]] in ''Smash 4'' and ''Ultimate'' appears to be a defictionalization of the role of trophies in the lore of the ''Smash'' series, particularly the interpretation used by Sakurai in the lead-up to ''Ultimate''; the amiibo are real-life versions of the in-game trophies, and summon a "living" version of the fighter in the imaginary ''Smash Bros.'' world when activated. This "summoning" ability also holds true for [[Marth]], [[Lucina]], [[Ike]] and [[Robin]] in ''{{s|fireemblemwiki|Fire Emblem Fates}}''.




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