Forward tilt: Difference between revisions
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(Added details about some Strong Sides) |
(Fixed Wolf and Lucas. Also added more Side Strongs.) |
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== Characters in Brawl with Strong Sides that can be angled | == Characters in Brawl with Strong Sides that can be angled == | ||
'''Kicks/Legs''' | |||
*[[Mario (SSBB)|Mario]] | *[[Mario (SSBB)|Mario]] | ||
*[[Luigi (SSBB)|Luigi]] | *[[Luigi (SSBB)|Luigi]] | ||
*[[Ness (SSBB)|Ness]] | *[[Ness (SSBB)|Ness]] | ||
*[[Fox (SSBB)|Fox]] | *[[Fox (SSBB)|Fox]] | ||
*[[Falco (SSBB)|Falco]] | *[[Falco (SSBB)|Falco]] | ||
*[[Kirby (SSBB)|Kirby]] | |||
*[[Jigglypuff (SSBB)|Jigglypuff]] | |||
*[[Samus (SSBB)|Samus]] | |||
*[[Zero Suit Samus (SSBB)|Zero Suit Samus]] | |||
*[[Pikachu (SSBB)|Pikachu]] | |||
*[[Captain Falcon (SSBB)|Captain Falcon]] | |||
'''Punches''' | '''Punches/Arms''' | ||
*[[Wario (SSBB)|Wario]] | *[[Wario (SSBB)|Wario]] | ||
*[[Donkey Kong (SSBB)|Donkey Kong]] | |||
*[[Diddy Kong (SSBB)|Diddy Kong]] | |||
*[[Bowser (SSBB)|Bowser]] | |||
*[[R.O.B. (SSBB)|R.O.B.]] | |||
*[[Zelda (SSBB)|Zelda]] | |||
*[[Wolf O'Donnell (SSBB)|Wolf]] | |||
*[[ | '''Tail''' | ||
*[[Yoshi (SSBB)|Yoshi]] | |||
*[[Squirtle (SSBB)|Squirtle]] | |||
== Characters in Brawl with Strong Sides that can't be angled | *[[Charizard (SSBB)|Charizard]] | ||
'''Weapons/Disjointed Hitboxes''' | |||
*[[Ice Climbers (SSBB)|Ice Climbers]] | |||
*[[Ike (SSBB)|Ike]] | |||
*[[Lucario (SSBB)|Lucario]] | |||
*[[Lucas (SSBB)|Lucas]] | |||
== Characters in Brawl with Strong Sides that can't be angled == | |||
*[[ | *[[Peach (SSBB)|Peach]]-Kicks straight up. | ||
*[[ | *[[Shiek (SSBB)|Shiek]]-Does a spinning kick. | ||
*[[Ganondorf (SSBB)|Ganondorf]]-Kicks straight foward. Very much like Captain Falcon's aside from not being able to be angled. | |||
*[[Pit (SSBB)|Pit]]-Thrusts both of his swords foward. | |||
*[[Snake (SSBB)|Snake]]-Does a kick with fixed knockback in front of him. If another Strong Side is done right after the first one, he'll do a kick thats stronger than the first one, like Toon Link's foward smash. The properties of the first kick can be exploited. Doing that is called [[Knee Lock|Knee Locking]]. | *[[Snake (SSBB)|Snake]]-Does a kick with fixed knockback in front of him. If another Strong Side is done right after the first one, he'll do a kick thats stronger than the first one, like Toon Link's foward smash. The properties of the first kick can be exploited. Doing that is called [[Knee Lock|Knee Locking]]. | ||
*[[Meta Knight (SSBB)|Meta Knight]]-Swings his sword foward, then can do two more swings into a combo like a three hit natural combo. | |||
*[[King Dedede (SSBB)|King Dedede]]-Spins his hammer in front of him. | |||
*[[Olimar (SSBB)|Olimar]]-Thrusts his body foward in the air with a kick. | *[[Olimar (SSBB)|Olimar]]-Thrusts his body foward in the air with a kick. | ||
*[[Link (SSBB)|Link]]-Swings his sword foward. | *[[Link (SSBB)|Link]]-Swings his sword foward. | ||
*[[Toon Link (SSBB)|Toon Link]]-Same as Link's. | *[[Toon Link (SSBB)|Toon Link]]-Same as Link's. | ||
*[[Marth (SSBB)|Marth]]-Does a slashing uppercut. | |||
*[[Mr. Game & Watch (SSBB)|Mr. Game & Watch]]-Pulls out a chair from Lion in front of him. | *[[Mr. Game & Watch (SSBB)|Mr. Game & Watch]]-Pulls out a chair from Lion in front of him. | ||
*[[Sonic (SSBB)|Sonic]]-Thrusts his legs foward. Has great range. | *[[Sonic (SSBB)|Sonic]]-Thrusts his legs foward. Has great range. | ||
*[[Ivysaur (SSBB)|Ivysaur]]-Thrusts it's body foward and spins the leaves of it's flower. Can hit multiple times. | |||
{{Attacks}} | {{Attacks}} | ||
Revision as of 15:06, July 10, 2008
Strong Side, also known as a forward tilt (abbreviated "ftilt,") is a Strong Attack performed by any character by holding the control stick forward and pressing A while on the ground. This is distinct from forward smash in that the control stick is only "tilted," not tapped, when performing this attack. Along with certain Forward smashes, strong sides are unique in that they can be "angled" up or down, pointing the hitbox in a diagonal direction instead of totally forward.
Characters in Brawl with Strong Sides that can be angled
Kicks/Legs
Punches/Arms
Tail
Weapons/Disjointed Hitboxes
Characters in Brawl with Strong Sides that can't be angled
- Peach-Kicks straight up.
- Shiek-Does a spinning kick.
- Ganondorf-Kicks straight foward. Very much like Captain Falcon's aside from not being able to be angled.
- Pit-Thrusts both of his swords foward.
- Snake-Does a kick with fixed knockback in front of him. If another Strong Side is done right after the first one, he'll do a kick thats stronger than the first one, like Toon Link's foward smash. The properties of the first kick can be exploited. Doing that is called Knee Locking.
- Meta Knight-Swings his sword foward, then can do two more swings into a combo like a three hit natural combo.
- King Dedede-Spins his hammer in front of him.
- Olimar-Thrusts his body foward in the air with a kick.
- Link-Swings his sword foward.
- Toon Link-Same as Link's.
- Marth-Does a slashing uppercut.
- Mr. Game & Watch-Pulls out a chair from Lion in front of him.
- Sonic-Thrusts his legs foward. Has great range.
- Ivysaur-Thrusts it's body foward and spins the leaves of it's flower. Can hit multiple times.
Attacks in the Super Smash Bros. series | |
---|---|
Standard ground attacks | Neutral attack · Dash attack |
Tilt attacks | Forward tilt · Up tilt · Down tilt · Crouching attack |
Smash attacks | Forward smash · Up smash · Down smash |
Aerial attacks | Neutral aerial · Forward aerial · Back aerial · Up aerial · Down aerial · Grab aerial · Glide attack |
Throws | Grab · Pummel · Forward throw · Back throw · Up throw · Down throw |
Get-up attacks | Floor attack · Edge attack |
Special moves | Neutral special move · Side special move · Up special move · Down special move · Command-input move · Final Smash |