Super Smash Bros. Brawl

Super death jump: Difference between revisions

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The '''super death jump''' is a type of [[superjump]] that occurs in [[Stamina Mode]]. If a character's HP is reduced to 0 while receiving momentum from a [[special move]] (such as various [[up special]]s), the character will not stop, and instead continue flying along their current trajectory. Usually, this results in being flung rather high (as most relevant moves throw the user upwards). The timing required is typically very precise - a simple way of accomplishing the jump is to use the [[flower]] effect, then using the relevant special move at the correct time.
The '''super death jump''' is a type of [[superjump]] that occurs in [[Stamina Mode]]. If a character's HP is reduced to 0 while receiving momentum from a [[special move]] (such as various [[up special]]s), the character will not stop, and instead continue flying along their current trajectory. Usually, this results in being flung rather high (as most relevant moves throw the user upwards). The timing required is typically very precise - a simple way of accomplishing the jump is to use the [[flower]] effect, then using the relevant special move at the correct time.


==Characters capable of performing the super death jump==
==Characters capable of performing the super death jump
 
*[[Mario (SSBB)|Mario]] - [[Super Jump Punch]]
*[[Mario (SSBB)|Mario]] - [[Super Jump Punch]]
*[[Luigi (SSBB)|Luigi]] - Super Jump Punch
*[[Luigi (SSBB)|Luigi]] - Super Jump Punch
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*[[Lucario (SSBB)|Lucario]] - [[Extremespeed]]
*[[Lucario (SSBB)|Lucario]] - [[Extremespeed]]
*[[Marth (SSBB)|Marth]] - [[Dolphin Slash]] (second highest jump)
*[[Marth (SSBB)|Marth]] - [[Dolphin Slash]] (second highest jump)
*[[Ike (SSBB)|Ike]] - [[Aether]] (short window of time, by far the highest jump, guaranteed to exceed the upper [[blast line]] and beyond)
*[[Ike (SSBB)|Ike]] - [[Aether]]
*[[Mr. Game & Watch (SSBB)|Mr. Game & Watch]] - [[Fire]]
*[[Mr. Game & Watch (SSBB)|Mr. Game & Watch]] - [[Fire]]



Revision as of 20:47, January 29, 2019

The super death jump is a type of superjump that occurs in Stamina Mode. If a character's HP is reduced to 0 while receiving momentum from a special move (such as various up specials), the character will not stop, and instead continue flying along their current trajectory. Usually, this results in being flung rather high (as most relevant moves throw the user upwards). The timing required is typically very precise - a simple way of accomplishing the jump is to use the flower effect, then using the relevant special move at the correct time.

==Characters capable of performing the super death jump

Demonstration video

The following is a demonstration video of the super death jump.