Super death jump: Difference between revisions
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The '''super death jump''' is a type of [[superjump]] that occurs in [[Stamina Mode]]. If a character's HP is reduced to 0 while receiving momentum from a [[special move]] (such as various [[up special]]s), the character will not stop, and instead continue flying along their current trajectory. Usually, this results in being flung rather high (as most relevant moves throw the user upwards). The timing required is typically very precise - a simple way of accomplishing the jump is to use the [[flower]] effect, then using the relevant special move at the correct time. | The '''super death jump''' is a type of [[superjump]] that occurs in [[Stamina Mode]]. If a character's HP is reduced to 0 while receiving momentum from a [[special move]] (such as various [[up special]]s), the character will not stop, and instead continue flying along their current trajectory. Usually, this results in being flung rather high (as most relevant moves throw the user upwards). The timing required is typically very precise - a simple way of accomplishing the jump is to use the [[flower]] effect, then using the relevant special move at the correct time. | ||
==Characters capable of performing the super death jump | ==Characters capable of performing the super death jump | ||
*[[Mario (SSBB)|Mario]] - [[Super Jump Punch]] | *[[Mario (SSBB)|Mario]] - [[Super Jump Punch]] | ||
*[[Luigi (SSBB)|Luigi]] - Super Jump Punch | *[[Luigi (SSBB)|Luigi]] - Super Jump Punch | ||
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*[[Lucario (SSBB)|Lucario]] - [[Extremespeed]] | *[[Lucario (SSBB)|Lucario]] - [[Extremespeed]] | ||
*[[Marth (SSBB)|Marth]] - [[Dolphin Slash]] (second highest jump) | *[[Marth (SSBB)|Marth]] - [[Dolphin Slash]] (second highest jump) | ||
*[[Ike (SSBB)|Ike]] - [[Aether]] | *[[Ike (SSBB)|Ike]] - [[Aether]] | ||
*[[Mr. Game & Watch (SSBB)|Mr. Game & Watch]] - [[Fire]] | *[[Mr. Game & Watch (SSBB)|Mr. Game & Watch]] - [[Fire]] | ||
Revision as of 20:47, January 29, 2019
The super death jump is a type of superjump that occurs in Stamina Mode. If a character's HP is reduced to 0 while receiving momentum from a special move (such as various up specials), the character will not stop, and instead continue flying along their current trajectory. Usually, this results in being flung rather high (as most relevant moves throw the user upwards). The timing required is typically very precise - a simple way of accomplishing the jump is to use the flower effect, then using the relevant special move at the correct time.
==Characters capable of performing the super death jump
- Mario - Super Jump Punch
- Luigi - Super Jump Punch
- Ganondorf - Dark Dive
- Samus - Screw Attack
- Kirby - Final Cutter (short window of time, one of the highest)
- Meta Knight - Shuttle Loop (short window of time, one of the highest)
- King Dedede - Super Dedede Jump
- Wolf - Wolf Flash (short window of time, diagonal trajectory)
- Captain Falcon - Falcon Dive
- Pikachu - Quick Attack (one of the highest)
- Charizard - Fly
- Lucario - Extremespeed
- Marth - Dolphin Slash (second highest jump)
- Ike - Aether
- Mr. Game & Watch - Fire
Demonstration video
The following is a demonstration video of the super death jump.