Super Smash Bros. Ultimate

Giga Bowser Punch: Difference between revisions

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==Overview==
==Overview==
 
Giga Bowser grows into an enormous size, appears in the stage's background, and takes aim with a player-controlled crosshair similar to that of the [[Dragoon]]. The player can unleash a single punch at the targeted area, launching struck opponents and potentially sending them into an [[instant KO|instant]] [[screen KO]]. In cases where the instant screen KO does not occur, the opponent is [[knockback|launched]] instead. The move will deal 48% damage, and it will start instantly KO'ing players if they have at least 60% damage before the actual punch.
Giga Bowser grows into an enormous size, appears in the stage's background, and takes aim with a player-controlled crosshair similar to that of the [[Dragoon]]. The player can unleash a single punch at the targeted area, launching struck opponents and potentially sending them into an [[instant KO|instant]] [[screen KO]]. In cases where the instant screen KO does not occur, the opponent is [[knockback|launched]] instead. The move will deal 48% damage, and it will start instantly KO'ing players if they have at least 60% damage before the actual punch. The ''Ultimate'' version of Giga Bowser joins all former "transformed moveset" Final Smashes (such as [[Giga Mac]] and [[Wario-Man]]) in losing its player-controlled moveset in favor of a quick attack that returns players more promptly to normal gameplay.
{{clr}}


==Float bug==
==Float bug==
In certain stages, when the punch would ordinarily trigger a screen KO, the opponent will instead float upwards towards the upper blast zone, passing through all solid objects, until they are KOd. This issue does not appear to be caused by screen KOs being disabled, as in training mode (where screen KOs are always disabled), the player is still instantaneously KOd, and the bugs occurence is solely determined by stage choice. The following stages are affected:
In certain stages, when the punch would ordinarily trigger a screen KO, the opponent will instead float upwards towards the upper blast zone, passing through all solid objects, until they are KOd. This issue does not appear to be caused by screen KOs being disabled, as in training mode (where screen KOs are always disabled), the player is still instantaneously KOd, and the bugs occurence is solely determined by stage choice. The following stages are affected:


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*[[Super Mario Maker]]
*[[Super Mario Maker]]
*[[Umbra Clock Tower]]
*[[Umbra Clock Tower]]
==Origin==
==Origin==
[[Giga Bowser]] first appeared in ''Melee'' as a hidden boss in [[Adventure Mode]]. To get to him, Adventure Mode must be done on Normal difficulty or higher, in 18 minutes or less, and no [[continue]]s. Giga Bowser also appeared in the [[Event 51|final event]] in ''Melee'' as an opponent, alongside with {{SSBM|Ganondorf}} and {{SSBM|Mewtwo}}. Giga Bowser returns for ''Brawl'' and ''SSB4'', but this time he is Bowser's Final Smash and not a boss. Since he's now Bowser's Final Smash, he is a semi playable character.
Giga Bowser has not appeared in any ''{{uv|Mario}}'' games. Instead, [[Giga Bowser]] first appeared in ''Super Smash Bros. Melee'' as a hidden boss in [[Adventure Mode]] and as an opponent in the final event, [[Event 51: The Showdown]]. To fight him in Adventure Mode, the player must complete Adventure Mode on Normal difficulty or higher, in 18 minutes or less, without using any [[continue]]s. Giga Bowser also appeared in the [[Event 51|final event]] in ''Melee'' as an opponent, alongside {{SSBM|Ganondorf}} and {{SSBM|Mewtwo}}.


Strictly speaking, Giga Bowser did not appear in any ''{{uv|Mario}}'' games, despite being a ''Mario'' character. Giga Bowser is likely based on the tradition of final boss fights in ''Mario'' games involving Bowser growing to gigantic size; this first appeared in ''{{s|mariowiki|Super Mario World 2: Yoshi's Island}}'' (featuring {{s|mariowiki|Baby Bowser}}).
In ''Brawl'' and ''SSB4'', [[Giga Bowser (Final Smash)|Giga Bowser]] is Bowser's [[Final Smash]] rather than a boss. In ''Ultimate'', like other "transformation" Final Smashes (such as [[Giga Mac]] and [[Wario-Man]]), it has been changed into a short powerful attack, where the character transforms into the powerful form only briefly, promptly returning to normal gameplay.


Giga Bowser’s presence in the background and increase in size are directly compared to ''Yoshi’s Island'', and the subsequent punch is similar to attacks performed in the final Bowser fights in ''{{s|mariowiki|Super Mario Galaxy 2}}'' and ''{{s|mariowiki|New Super Mario Bros 2}}''.
Giga Bowser is likely based on the tradition of final boss fights in ''Mario'' games involving Bowser growing to gigantic size; this first appeared in ''{{s|mariowiki|Super Mario World 2: Yoshi's Island}}'' (featuring {{s|mariowiki|Baby Bowser}}). Giga Bowser's presence in the background and increase in size are directly compared to ''{{s|mariowiki|Yoshi's Island|series}}'', and the subsequent punch is similar to attacks performed in the final Bowser fights in ''{{s|mariowiki|Super Mario Galaxy 2}}'' and ''{{s|mariowiki|New Super Mario Bros 2}}''.


{{Special Moves|char=Bowser}}
{{Special Moves|char=Bowser}}

Revision as of 07:35, January 2, 2019

Giga Bowser Punch
Giga Bowser Ultimate KOs.gif
Giga Bowser Punch in Ultimate.
User Bowser
Universe Mario

Giga Bowser Punch (ギガクッパパンチ, Giga Koopa Punch) is Bowser's Final Smash in Super Smash Bros. Ultimate which transform him into Giga Bowser, and allows the player control a targeting reticle and initiate a single powerful punch before the Final Smash ends.

Overview

Giga Bowser grows into an enormous size, appears in the stage's background, and takes aim with a player-controlled crosshair similar to that of the Dragoon. The player can unleash a single punch at the targeted area, launching struck opponents and potentially sending them into an instant screen KO. In cases where the instant screen KO does not occur, the opponent is launched instead. The move will deal 48% damage, and it will start instantly KO'ing players if they have at least 60% damage before the actual punch.

Float bug

In certain stages, when the punch would ordinarily trigger a screen KO, the opponent will instead float upwards towards the upper blast zone, passing through all solid objects, until they are KOd. This issue does not appear to be caused by screen KOs being disabled, as in training mode (where screen KOs are always disabled), the player is still instantaneously KOd, and the bugs occurence is solely determined by stage choice. The following stages are affected:

Origin

Giga Bowser has not appeared in any Mario games. Instead, Giga Bowser first appeared in Super Smash Bros. Melee as a hidden boss in Adventure Mode and as an opponent in the final event, Event 51: The Showdown. To fight him in Adventure Mode, the player must complete Adventure Mode on Normal difficulty or higher, in 18 minutes or less, without using any continues. Giga Bowser also appeared in the final event in Melee as an opponent, alongside Ganondorf and Mewtwo.

In Brawl and SSB4, Giga Bowser is Bowser's Final Smash rather than a boss. In Ultimate, like other "transformation" Final Smashes (such as Giga Mac and Wario-Man), it has been changed into a short powerful attack, where the character transforms into the powerful form only briefly, promptly returning to normal gameplay.

Giga Bowser is likely based on the tradition of final boss fights in Mario games involving Bowser growing to gigantic size; this first appeared in Super Mario World 2: Yoshi's Island (featuring Baby Bowser). Giga Bowser's presence in the background and increase in size are directly compared to Yoshi's Island, and the subsequent punch is similar to attacks performed in the final Bowser fights in Super Mario Galaxy 2 and New Super Mario Bros 2.