Super Smash Bros. Ultimate

Mega Man (SSBU): Difference between revisions

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(→‎Special Moves: Changed Smash 4 item Metal Blade damage value from 10% to 5%)
(Major cleanup and corrections (when testing damage be sure to have the 1v1 damage multiple OFF))
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===Ground attacks===
===Ground attacks===
*{{buff|[[Neutral attack]] and [[Forward tilt]] have greater range, as the Mega Buster shots travel farther.}}
*[[Neutral attack]]/[[Forward tilt]]:
**{{buff|Neutral attack and Forward tilt have greater range, as the Mega Buster shots travel farther.}}
**{{change|Mega Man centers his eyes for a short while after using his forward tilt.}}
**{{change|Mega Man centers his eyes for a short while after using his forward tilt.}}
*{{buff|The ability to use any ground attack out of a run in ''Ultimate'' benefits the usage of Mega Man's [[Up tilt]]/Mega Upper, as combined with its sheer knockback, it can catch landings and [[punish]] opponents much more effectively for KOs.}}
*[[Up tilt]]:
**{{buff|Mega Upper deals more damage (clean: 17% -> 20.4%, mid: 12% -> 14.4%).}}
**{{buff|The ability to use any ground attack out of a run in ''Ultimate'' benefits the usage of Mega Man's up tilt, Mega Upper, as combined with its sheer knockback, it can catch landings and [[punish]] opponents much more effectively for KOs.}}
*{{buff|[[Forward smash]]/Charge Shot has more range, activates faster, and has less ending lag.}}
*[[Forward smash]]:
**{{buff|Charge Shot deals more damage (11% -> 13.8%).}}
**{{buff|[[Forward smash]] has more range, activates faster, and has less ending lag.}}
*{{buff|[[Up smash]]/Spark Shot activates faster and has less ending lag. It also deals more damage (15.5% -> 19%).}}
*{{buff|Clean [[Down smash]]/Flame Blast deals more damage (17% -> 20.4%).}}
*{{buff|[[Dash attack]]/Top Spin deals more damage (11% -> 14.8%).}}


===Aerial attacks===
===Aerial attacks===
*{{buff|[[Neutral aerial]] has greater range, as the Mega Buster shots travel further.}}
*{{buff|[[Neutral aerial]] has greater range, as the Mega Buster shots travel further.}}
*{{buff|[[Forward aerial]]/Flame Sword deals more damage (Clean: 8% Late: 5% -> Clean: 10.2% Late: 6.0%) and knockback, improving its KO power.}}
*[[Forward aerial]]:
**{{buff|Flame Sword has less landing lag (Frame: 19 -> Frame: 10).}}
**{{buff|Flame Sword has less landing lag (19 frames → 10).}}
*{{buff|The full hit of [[Up aerial]]/Air Shooter deals more damage (22% -> 26.4%).}}
*[[Down aerial]]:
*{{buff|[[Down aerial]]/Hard Knuckle deals more damage (14%/12% -> 16.8%/14.4%).}}
**{{buff|Down aerial has less landing lag (24 frames → 15).}}
**{{buff|Hard Knuckle has less landing lag (Frame: 24 -> Frame: 15).}}
***{{buff|Down aerial also has a bit more reach.}}
**{{buff|Hard Knuckle has a bit more reach.}}


===Grabs and throws===
===Grabs and throws===
*{{buff|Mega Man's [[grab]] range seems to be slightly longer.}}
*{{buff|Mega Man's [[grab]] range seems to be slightly longer.}}
*{{buff|All throws deal more damage.}}
**{{buff|[[Up throw]] does more damage (7% -> 8.4%).}}
**{{buff|[[Down throw]] does more damage (4% -> 5.4%).}}
**{{buff|[[Back throw]] does more damage (11% -> 13.2%).}}
**{{buff|[[Forward throw]] does more damage (8% -> 9.6%).}}
*{{change|Mega Man's throws are all reanimated to be less stiff.}}
*{{change|Mega Man's throws are all reanimated to be less stiff.}}
*{{buff|[[Pummel]] is quite faster.}}
*[[Pummel]]:
**{{nerf|Pummel deals significantly less damage (3% -> 1.5%).}}
*{{change|[[Pummel]] is faster, but deals less damage (3 1.2%).}}


===Special Moves===
===Special Moves===
*{{buff|[[Metal Blade]] deals more damage when spawned (3% -> 6%) and knockback.}}
*[[Metal Blade]]:
**{{buff|[[Metal Blade]] deals more damage when spawned (3% → 5%) and knockback.}}
***{{nerf|Metal Blade deals less damage when picked up as an item (5% → 3%).}}
**{{change|Metal Blade wobbles once it touches the ground or any surface.}}  
**{{change|Metal Blade wobbles once it touches the ground or any surface.}}  
**{{change|Mega Man centers his eyes while standing still with the Metal Blade in his hand.}}
**{{change|Mega Man centers his eyes while standing still with the Metal Blade in his hand.}}
**{{nerf|Metal Blade deals significantly less damage when picked up as an item (5% -> 3.6%).}}
*[[Crash Bomber]]:
*{{change|[[Crash Bomber]] visually flashes more intensely.}}
**{{change|Crash Bomber visually flashes more intensely.}}
**{{buff|The explosion does a bit more damage (8% -> 9.6%).}}
**{{buff|When Crash Bomber attaches to the stage, it will explode before the timer finishes if the opponent is close enough. It may, for example, explode immediately upon hitting the edge of the stage if the opponent is at the edge.}}
**{{buff|When Crash Bomber attaches to the stage, it will explode before the timer finishes if the opponent is close enough. It may, for example, explode immediately upon hitting the edge of the stage if the opponent is at the edge.}}
*{{buff|[[Leaf Shield]] has a faster startup, less ending lag when thrown, it spins more quickly around Mega Man and the leaves don't vanish upon hitting opponents, and the shield can be thrown much faster.}}
*[[Leaf Shield]]:
**{{buff|Leaf Shield properly acts like a shield with projectiles now.}}
**{{buff|Leaf Shield has a faster startup, less ending lag when thrown, it spins more quickly around Mega Man and the leaves don't vanish upon hitting opponents, and the shield can be thrown much faster.}}
***{{buff|Leaf Shield properly acts like a shield with projectiles now.}}
**{{change|Leaf Shield is now thrown when the button is released, and will stay around Mega Man when the player holds the button down. Leaf Shield will be automatically thrown after a short while.}}
**{{change|Leaf Shield is now thrown when the button is released, and will stay around Mega Man when the player holds the button down. Leaf Shield will be automatically thrown after a short while.}}
**{{nerf|Leaf Shield no longer allows Mega Man to grab opponents or the ledge while the shield is activated.}}
**{{nerf|Leaf Shield no longer allows Mega Man to grab opponents or the ledge while the shield is activated.}}
**{{nerf|Leaf Shield does less damage (2% -> 1.8%).}}
**{{nerf|Leaf Shield's circling hitbox does less damage (2% 1.5%).}}
*{{change|His [[Final Smash]], [[Mega Legends]], now has both [[Proto Man]] and [[Bass]] added to the lineup.}}
*[[Mega Legends]]:
*{{change|Both [[Proto Man]] and [[Bass]] added to the lineup during his [[Final Smash]].}}


=={{SSBU|Classic Mode}}: Variable Weapons System: Online!==
=={{SSBU|Classic Mode}}: Variable Weapons System: Online!==
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==[[Alternate costume (SSBU)#Mega Man|Alternate costumes]]==
==[[Alternate costume (SSBU)#Mega Man|Alternate costumes]]==
<center>[[File:Mega Man Palette (SSBU).png|1000px]]</center>
<center>[[File:Mega Man Palette (SSBU).png|1000px]]</center>
From left to right: Default, Rush Coil, Leaf Shield, Metal Blade, Air Shooter, Slash Claw, Flame Sword and Flame Blast, Thunder Beam.


==Gallery==
==Gallery==

Revision as of 22:24, December 23, 2018

Current.png This page documents information about recently released content.
Information may change rapidly as it becomes available. All information in this article must be verifiable.
This article is about Mega Man's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Mega Man.
Mega Man
in Super Smash Bros. Ultimate
Mega Man SSBU.png
MegaManSymbol.svg
Universe Mega Man
Other playable appearance in SSB4


Availability Unlockable
Final Smash Mega Legends
Mega Man (SSBU)
Mega Man's standard and special moves use weapons copied from the bosses he's fought throughout the Mega Man series, so he has more projectiles than any other fighter. His Final Smash now features Proto Man and Bass!
Super Smash Blog, Super Smash Bros. Ultimate Official Site

Mega Man (ロックマン, Rockman) is a playable character in Super Smash Bros. Ultimate, officially confirmed on June 12th, 2018. Mega Man is classified as fighter #46.

How to unlock

Complete one of the following:

With the exception of the third method, Mega Man must then be defeated on Wily Castle.

Changes from Super Smash Bros. 4

Aesthetics

  • Change As with all veterans returning from Smash 4, Mega Man's model features a more subdued color scheme. Some of the mechanical details on his body are more pronounced.
    • Change Mega Man's metal areas also appear to show more of a shine.
  • Change Mega Man's Mega Buster now emits a small, blue ring-shaped particle upon firing. This resembles the effect present in Mega Man 8, Mega Man & Bass, and Mega Man 11.
  • Change Mega Man now opens his mouth a little while firing the Mega Buster on the ground, unlike in his own games.
    • Change Mega Man also has his mouth opened while shielding.
  • Change All of Mega Man's victory animations have been changed in some way;
    • Change The victory animation where Mega Man fires two Mega Buster shots before posing is modified so he is running instead of falling from the sky.
    • Change The victory animation where he strikes his title screen pose from Rock Man, the Japanese version of the first Mega Man game, has been reanimated to be slightly slower.
    • Change Mega Man now shoots thrice into the air instead of twice in his standing victory animation.

Attributes

  • Buff Like all characters, Mega Man's jumpsquat animation now takes three frames to complete (down from 4).
  • Buff Mega Man dashes much faster (1.456 → 1.602).
  • Buff Mega Man walks slightly faster (1.078 → 1.132).
  • Buff Mega Man's air speed is slightly higher (1.1 → 1.155).
  • Nerf Due to universal gameplay changes, footstools can now be teched, which worsens his combo game.

Ground attacks

  • Neutral attack/Forward tilt:
    • Buff Neutral attack and Forward tilt have greater range, as the Mega Buster shots travel farther.
    • Change Mega Man centers his eyes for a short while after using his forward tilt.
  • Up tilt:
    • Buff The ability to use any ground attack out of a run in Ultimate benefits the usage of Mega Man's up tilt, Mega Upper, as combined with its sheer knockback, it can catch landings and punish opponents much more effectively for KOs.
  • Forward smash:
    • Buff Forward smash has more range, activates faster, and has less ending lag.

Aerial attacks

  • Buff Neutral aerial has greater range, as the Mega Buster shots travel further.
  • Forward aerial:
    • Buff Flame Sword has less landing lag (19 frames → 10).
  • Down aerial:
    • Buff Down aerial has less landing lag (24 frames → 15).
      • Buff Down aerial also has a bit more reach.

Grabs and throws

  • Buff Mega Man's grab range seems to be slightly longer.
  • Change Mega Man's throws are all reanimated to be less stiff.
  • Pummel:
  • Change Pummel is faster, but deals less damage (3 → 1.2%).

Special Moves

  • Metal Blade:
    • Buff Metal Blade deals more damage when spawned (3% → 5%) and knockback.
      • Nerf Metal Blade deals less damage when picked up as an item (5% → 3%).
    • Change Metal Blade wobbles once it touches the ground or any surface.
    • Change Mega Man centers his eyes while standing still with the Metal Blade in his hand.
  • Crash Bomber:
    • Change Crash Bomber visually flashes more intensely.
    • Buff When Crash Bomber attaches to the stage, it will explode before the timer finishes if the opponent is close enough. It may, for example, explode immediately upon hitting the edge of the stage if the opponent is at the edge.
  • Leaf Shield:
    • Buff Leaf Shield has a faster startup, less ending lag when thrown, it spins more quickly around Mega Man and the leaves don't vanish upon hitting opponents, and the shield can be thrown much faster.
      • Buff Leaf Shield properly acts like a shield with projectiles now.
    • Change Leaf Shield is now thrown when the button is released, and will stay around Mega Man when the player holds the button down. Leaf Shield will be automatically thrown after a short while.
    • Nerf Leaf Shield no longer allows Mega Man to grab opponents or the ledge while the shield is activated.
    • Nerf Leaf Shield's circling hitbox does less damage (2% → 1.5%).
  • Mega Legends:
  • Change Both Proto Man and Bass added to the lineup during his Final Smash.

Classic Mode: Variable Weapons System: Online!

Mega Man's opponents are stylized similar to the many boss fights that are in the Mega Man series, (e.g. Dr. Mario being Dr. Wily).

Round Opponent Stage Music
1 Ice Climbers Summit (Ω form) Ice Man Stage
2 Samus Coliseum (Ω form) Metal Man Stage
3 Donkey Kong Kongo Jungle (Ω form) Wood Man Stage
4 Captain Falcon Gamer (Ω form) Quick Man Stage
Bonus Stage
5 Mega Man (×6) Wily Castle Mega Man 2 Medley
6 Galleom ? Guts Man Stage
Final Dr. Mario, then Mewtwo Wily Castle (Ω form) We're Robots (Dr. Wily Stage 2)/Mega Man 2 Medley

Note: Every round except the bonus stage plays a track from the Mega Man series.

Role in World of Light

Mega Man was among the fighters that were summoned to fight against the army of Master Hands.

During the opening cutscene, Mega Man was present on the cliffside when Galeem unleashed its beams of light. He was vaporized offscreen and placed under Galeem's imprisonment along with the other fighters, excluding Kirby. A puppet fighter cloned from him is later seen, alongside ones cloned from Mario, Pikachu, Palutena, and other fighters.

Mega Man can be found near the entrance of the military base sub-area, guarded by the spirit of Sigma.

Alternate costumes

Mega Man Palette (SSBU).png

Gallery

Character Showcase Video

<youtube>m4632ulEnNc</youtube>

Trivia

  • Due to an error, Mega Man's character showcase video was originally not accessible on his fighter page on the Ultimate website. The error has since been fixed.
  • Mega Man is the only third-party veteran with a new arrangement in their character showcase video, using a new remix of Wood Man’s stage music. Snake, Pac-Man, and Ryu use arrangements from previous games while Sonic, Cloud, and Bayonetta use music ported from their home games.
  • Mega Man can recover from a bit above the bottom blast zone with Rush, double jump, directional air dodge. He can make it all the way back up, skimming the bottom blast zone if there's a surface that he can walljump off of.
  • Mega Man's Boxing Ring alias is one of only three that have been completely changed in North America, the others being Link and Ryu.
  • Mega Man's pose in his official art is notably similar to his pose on the North American and European box art for Mega Man 7, albeit horizontally mirrored.