Super Smash Bros. 4

Luigi (SSB4)/Up tilt: Difference between revisions

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{{competitive expertise}}
{{ArticleIcons|ssb4=y}}
[[File:LuigiUpTilt.gif|thumb|270px|Hitbox visualization showing Luigi's up tilt.]]
 
==Overview==
An overhead swipe. It has almost nonexistent base [[knockback]], yet very high knockback scaling. These traits make it very useful for initiating and extending low [[percent]] combos and juggles, yet also enable it to function as a situational [[KO]]ing option, as it KOs middleweights at 189%.
 
Its low base knockback makes the move very unsafe on hit at low %.
 
==Hitboxes==
==Hitboxes==
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
|id=0
|id=0
|part=0
|damage=6%
|damage=6%
|angle=100
|angle=100
Line 13: Line 18:
|r=3.3
|r=3.3
|bn=18
|bn=18
|xpos=0.0
|ypos=0.0
|zpos=0.0
|type=Hand
|type=Hand
|SDI=1.0
|trip=0
|sfx=Kick
|sfx=Kick
|slvl=M
|slvl=M
Line 24: Line 24:
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
|id=1
|id=1
|part=0
|damage=6%
|damage=6%
|angle=100
|angle=100
Line 32: Line 31:
|r=4.3
|r=4.3
|bn=22
|bn=22
|xpos=0.0
|ypos=0.0
|zpos=0.0
|type=Hand
|type=Hand
|SDI=1.0
|trip=0
|sfx=Kick
|sfx=Kick
|slvl=M
|slvl=M
Line 43: Line 37:
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
|id=2
|id=2
|part=0
|damage=6%
|damage=6%
|angle=100
|angle=100
Line 51: Line 44:
|r=4.8
|r=4.8
|bn=23
|bn=23
|xpos=0.0
|ypos=0.0
|zpos=0.0
|type=Hand
|type=Hand
|SDI=1.0
|trip=0
|sfx=Kick
|sfx=Kick
|slvl=M
|slvl=M
Line 62: Line 50:
|}
|}


==Timing==
{|class="wikitable"
!Hitboxes
|5-10
|-
!Interruptible
|31
|-
!Animation length
|35
|}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=6}}{{FrameStrip|t=Lag|c=20}}{{FrameStrip|t=Interruptible|c=5}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}}


{{MvSubNavLuigi|g=SSB4}}
{{MvSubNavLuigi|g=SSB4}}
[[Category:Luigi (SSB4)]]
[[Category:Up tilts (SSB4)]]

Latest revision as of 19:43, December 21, 2018

Hitbox visualization showing Luigi's up tilt.

Overview[edit]

An overhead swipe. It has almost nonexistent base knockback, yet very high knockback scaling. These traits make it very useful for initiating and extending low percent combos and juggles, yet also enable it to function as a situational KOing option, as it KOs middleweights at 189%.

Its low base knockback makes the move very unsafe on hit at low %.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 6% 0 AngleIcon100.png 8 150 0 3.3 18 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png
1 0 6% 0 AngleIcon100.png 8 150 0 4.3 22 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png
2 0 6% 0 AngleIcon100.png 8 150 0 4.8 23 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png

Timing[edit]

Hitboxes 5-10
Interruptible 31
Animation length 35
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
Interruptibility
Interruptible