Super Smash Bros. Ultimate

Lucario (SSBU): Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary
Line 18: Line 18:
{{notice|[[SmashWiki is not speculative]]. Please refrain from adding detailed data values derived from pre-release gameplay footage, such as the E3 demo. Such data (damage values, launch trajectories, frame data, etc.) are subject to change before the official release.}}
{{notice|[[SmashWiki is not speculative]]. Please refrain from adding detailed data values derived from pre-release gameplay footage, such as the E3 demo. Such data (damage values, launch trajectories, frame data, etc.) are subject to change before the official release.}}
===Aesthetics===
===Aesthetics===
*{{change|Like all veterans returning from ''[[SSB4]]'', Lucario's model features a more subdued color scheme. Its fur is more detailed, similar to ''[[Brawl]]''.}}
*{{change|Lucario's model has a more subdued color scheme, and its fur has a more detailed texture. }}
*{{change|[[Aura]] is now cyan in color instead of indigo, and its visual effects are smoother. At high aura, the flames produced are more vibrant and intense, leaving behind a trail as Lucario moves.}}
*{{change|[[Aura]] is now cyan in color instead of indigo, and its visual effects are smoother. At higher Aura levels, the flames produced are more intense and leave behind a trail as Lucario moves.}}
*{{nerf|Lucario is much lighter, which makes it harder to survive and take advantage of aura.}}


===Attributes===
===Attributes===
*{{buff|Like all characters, Lucario's [[jumpsquat]] animation now takes three frames to complete (down from 5).}}
*{{buff|Like all characters, Lucario's [[jumpsquat]] animation now takes 3 frames to complete (down from 5).}}
*{{buff| Lucario [[dash]]es faster.}}
*{{buff|Lucario [[dash]]es faster.}}
*{{buff| Lucario's [[air speed]] is much faster, now being on par with {{SSBU|Wolf}}'s.}}
*{{buff|Lucario's [[air speed]] is much faster, now being on par with {{SSBU|Wolf}}'s.}}
*{{change|Lucario's [[Aura]] is weaker in terms of racking up damage, however, his moves are stronger with little to no aura.}}
*{{nerf|Lucario's [[weight]] has been significantly decreased, making it more difficult to survive at higher percents to take advantage of Aura.}}
*{{nerf|[[Aura]]'s effects are weaker at higher percents.}}
**{{buff|Lucario's moves are stronger at lower percents when it has little to no Aura.}}


===Ground attacks===
===Ground attacks===
*{{buff|All three hits of his [[neutral attack]] have less ending lag.}}
*{{buff|[[Neutral attack]]'s animation is quicker, with all three hits having less endlag.}}
*{{change|[[Forward tilt]] has a new animation, with Lucario leaning back before the palm thrust.}}
*{{buff|[[Forward tilt]] has increased range, and the first hit links into the second hit more reliably.}}
*{{buff|Forward tilt has more range, and links better into the second hit.}}
**{{change|[[Forward tilt]] has a new animation, with Lucario leaning back before the palm thrust.}}
*{{buff|[[Forward smash]] has longer range.}}
*{{buff|[[Forward smash]] has increased range.}}
*{{change|Forward smash has more vibrant aura effects.}}
**{{change|Forward smash has more vibrant aura effects.}}


===Aerial Attacks===
===Aerial Attacks===
*{{buff|[[Neutral aerial]] now hits twice instead of once, no matter which side Lucario hits the opponent from. Additionally, Lucario is able to drag opponents with the attack, making it more likely for follow ups.}}
*{{buff|[[Neutral aerial]] now hits twice, regardless of whether the opponent is in front of or behind Lucario.}}
*{{buff|Neutral aerial has reduced landing lag.}}
**{{buff|Neutral aerial is able to drag opponents with the attack, allowing for more followups.}}
*{{nerf|Neutral aerial has slightly more startup.}}
**{{buff|Neutral aerial has reduced landing lag.}}
**{{nerf|Neutral aerial has slightly more startup frames.}}
*{{buff|[[Forward aerial]] has reduced landing lag.}}
*{{buff|[[Forward aerial]] has reduced landing lag.}}
*{{change|[[Back aerial]] deals less damage and knockback to opponents, but it has less startup lag and has a bigger hitbox.}}
*{{buff|[[Back aerial]] has fewer startup frames and a larger hitbox.}}
*{{change|[[Up aerial]] has an altered animation, with Lucario backflipping following the initial kick.}}
**{{nerf|Back aerial deals less damage and knockback.}}
*{{buff|Up aerial has decreased landing lag.}}
*{{buff|[[Up aerial]] has decreased landing lag.}}
*{{buff|[[Down aerial]] has bigger hitboxes.}}
**{{change|Up aerial has an altered animation, with Lucario backflipping following the initial kick.}}
*{{nerf|Down aerial stalls a bit less in the air.}}
*{{buff|[[Down aerial]] has larger hitboxes.}}
*{{nerf|Down aerial has slightly more landing lag.}}
**{{nerf|Down aerial stalls Lucario's movement less.}}
**{{nerf|Down aerial has slightly more landing lag.}}


===Special Moves===
===Special Moves===
*{{change|[[Aura Sphere]]:}}
*[[Aura Sphere]]:
**{{buff|[[Aura Sphere]] has less endlag and can now be jump-canceled, even in the air. Additionally, it can now be canceled into any grounded option while charging.}}
**{{change|Aura Sphere is visually closer to how it appears in recent ''Pokémon'' games. It has an "energy absorption" effect while charging and no longer emits a trail of smoke when launched.}}
**{{nerf|Aura Sphere travels slower.}}
**{{buff|Aura Sphere can now be jump-canceled, even in the air. Additionally, it can now be canceled into any grounded option while charging.}}
**{{change|Aura Sphere is now visually closer to how it appears in the anime and games. It has an "energy absorption" visual effect when charging and no longer emits a trail of smoke when launched.}}
**{{buff|Aura Sphere has less endlag.}}
*{{change|[[Force Palm]]:}}
**{{nerf|Aura Sphere travels more slowly.}}
*[[Force Palm]]:
**{{buff|[[Force Palm]] has increased grab range.}}
**{{buff|[[Force Palm]] has increased grab range.}}
**{{change|Force Palm's flame now much more closely matches the hitbox when compared to the previous installment.}}
**{{change|Force Palm's hitbox now matches its aura graphics more closely.}}
*{{change|[[Extreme Speed]]:}}
*[[Extreme Speed]]:
**{{buff|[[Extreme Speed]] has less ending lag and landing lag.}}
**{{buff|Extreme Speed has less endlag and landing lag.}}
**{{buff|Extreme Speed now has a hitbox upon directly crashing into the ground or a wall, improving Lucario's safety while recovering.}}
**{{buff|Extreme Speed now has a hitbox upon directly crashing into the ground or a wall, making it safer to use for recovery.}}
*{{change|[[Double Team]]:}}
*[[Double Team]]:
**{{buff|Double Team's counterattack activates faster, making the attack harder to avoid.}}
**{{buff|Double Team's counterattack activates faster, making the attack harder to avoid.}}
**{{buff|Double Team has less ending lag on an unsuccessful counter.}}
**{{buff|Double Team has less endlag on an unsuccessful counter.}}
**{{nerf|Double Team has less active frames.}}
**{{nerf|Double Team has fewer active frames.}}
*{{change|[[Aura Storm]]:}}
*[[Aura Storm]]:
**{{change|Lucario's Final Smash has been reverted to [[Aura Storm]], but it now transforms into Mega Lucario.}}
**{{change|Lucario's [[Final Smash]] has been reverted to [[Aura Storm]]. It now evolves into [[Mega Lucario]] before performing the attack.}}


==Role in [[World of Light]]==
==Role in [[World of Light]]==

Revision as of 10:54, December 2, 2018

Future.png This page documents information about or related to a future release.
All information in this article must be verifiable, and adhere to SmashWiki's new game procedure.
Potentially contentious information should be discussed on the talk page before being added.
This article is about Lucario's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Lucario.
Lucario
in Super Smash Bros. Ultimate
Lucario SSBU.png
PokemonSymbol.svg
Universe Pokémon
Other playable appearances in Brawl
in SSB4

Availability Unlockable
Final Smash Aura Storm
Lucario (SSBU)
Lucario is the only fighter whose attack power increases as it takes damage. A fighter that truly shines when in a pinch, choose Lucario for a thrilling battle.
Super Smash Blog, Super Smash Bros. Ultimate Official Site

Lucario (ルカリオ, Lucario) is a playable character in Super Smash Bros. Ultimate. It was confirmed as a playable character on June 12th, 2018. Lucario is classified as fighter #41.

Sean Schemmel reprises his role as Lucario in the English version of the game through reused voice clips from Smash 4.

Changes from Super Smash Bros. 4

An icon used in notice templates. NOTE: SmashWiki is not speculative. Please refrain from adding detailed data values derived from pre-release gameplay footage, such as the E3 demo. Such data (damage values, launch trajectories, frame data, etc.) are subject to change before the official release.

Aesthetics

  • Change Lucario's model has a more subdued color scheme, and its fur has a more detailed texture.
  • Change Aura is now cyan in color instead of indigo, and its visual effects are smoother. At higher Aura levels, the flames produced are more intense and leave behind a trail as Lucario moves.

Attributes

  • Buff Like all characters, Lucario's jumpsquat animation now takes 3 frames to complete (down from 5).
  • Buff Lucario dashes faster.
  • Buff Lucario's air speed is much faster, now being on par with Wolf's.
  • Nerf Lucario's weight has been significantly decreased, making it more difficult to survive at higher percents to take advantage of Aura.
  • Nerf Aura's effects are weaker at higher percents.
    • Buff Lucario's moves are stronger at lower percents when it has little to no Aura.

Ground attacks

  • Buff Neutral attack's animation is quicker, with all three hits having less endlag.
  • Buff Forward tilt has increased range, and the first hit links into the second hit more reliably.
    • Change Forward tilt has a new animation, with Lucario leaning back before the palm thrust.
  • Buff Forward smash has increased range.
    • Change Forward smash has more vibrant aura effects.

Aerial Attacks

  • Buff Neutral aerial now hits twice, regardless of whether the opponent is in front of or behind Lucario.
    • Buff Neutral aerial is able to drag opponents with the attack, allowing for more followups.
    • Buff Neutral aerial has reduced landing lag.
    • Nerf Neutral aerial has slightly more startup frames.
  • Buff Forward aerial has reduced landing lag.
  • Buff Back aerial has fewer startup frames and a larger hitbox.
    • Nerf Back aerial deals less damage and knockback.
  • Buff Up aerial has decreased landing lag.
    • Change Up aerial has an altered animation, with Lucario backflipping following the initial kick.
  • Buff Down aerial has larger hitboxes.
    • Nerf Down aerial stalls Lucario's movement less.
    • Nerf Down aerial has slightly more landing lag.

Special Moves

  • Aura Sphere:
    • Change Aura Sphere is visually closer to how it appears in recent Pokémon games. It has an "energy absorption" effect while charging and no longer emits a trail of smoke when launched.
    • Buff Aura Sphere can now be jump-canceled, even in the air. Additionally, it can now be canceled into any grounded option while charging.
    • Buff Aura Sphere has less endlag.
    • Nerf Aura Sphere travels more slowly.
  • Force Palm:
    • Buff Force Palm has increased grab range.
    • Change Force Palm's hitbox now matches its aura graphics more closely.
  • Extreme Speed:
    • Buff Extreme Speed has less endlag and landing lag.
    • Buff Extreme Speed now has a hitbox upon directly crashing into the ground or a wall, making it safer to use for recovery.
  • Double Team:
    • Buff Double Team's counterattack activates faster, making the attack harder to avoid.
    • Buff Double Team has less endlag on an unsuccessful counter.
    • Nerf Double Team has fewer active frames.
  • Aura Storm:

Role in World of Light

Lucario was among the fighters summoned to the cliffside to fight against the army of Master Hands.

Lucario was present when Galeem unleashed its beams of light. Lucario dodged a beam of light using Double Team, but another beam of light hit it a moment later, vaporizing it and transforming it into a spirit along with the rest of the fighters, excluding Kirby.

Alternate costumes

Lucario Palette (SSBU).png

Gallery

Character Showcase Video

<youtube>7gfpUgrLEwo</youtube>

Trivia

  • Lucario and Charizard are the only characters to have had their Final Smash change between games only to have it revert back to the previous Final Smash. In Lucario's case, it had Aura Storm in Brawl, changed to Mega Lucario in Smash 4, and then reverted back to Aura Storm in Ultimate.